Research and Development in the Academy, Creative Industries and Applications

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, Database Management, Data Processing, General Computing
Cover of the book Research and Development in the Academy, Creative Industries and Applications by Rae Earnshaw, Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Rae Earnshaw ISBN: 9783319540818
Publisher: Springer International Publishing Publication: March 7, 2017
Imprint: Springer Language: English
Author: Rae Earnshaw
ISBN: 9783319540818
Publisher: Springer International Publishing
Publication: March 7, 2017
Imprint: Springer
Language: English

This book examines how creativity feeds through into typical application areas, and the lessons that can be learned from this.  A number of Case Studies in creative and general application domains are included which illustrate how the academy and industry can collaborate to mutual benefit and advantage.  It also examines the pros and cons of the collaboration, and what lessons can be learned from successes or failures in aspects of the implementation and delivery.

The academy has played a key role in the past in the research and development of key ideas and patents that have been migrated into successful industrial products and services and continues to do so.  A variety of models of interaction between the academy and industry have been developed depending on the circumstances of the institution, its mission, its values, its expertise, and its relationship to the local and cultural environment in which it is situated.  These models are reviewed and evaluated. 

The process of initial idea through to design and successful implementation is a pipeline.  If this process requires the involvement of technology (as is more often the case – as creative applications are increasingly dependent on technology) then there is need to understand how this can efficiently and optimally be done.  A number of factors tend to be generic and permeate many application areas (such as bandwidth requirements, use of colour, interaction methods) whilst others are more customized with specialist hardware and software (e.g. shared virtual environments, augmented reality).

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book examines how creativity feeds through into typical application areas, and the lessons that can be learned from this.  A number of Case Studies in creative and general application domains are included which illustrate how the academy and industry can collaborate to mutual benefit and advantage.  It also examines the pros and cons of the collaboration, and what lessons can be learned from successes or failures in aspects of the implementation and delivery.

The academy has played a key role in the past in the research and development of key ideas and patents that have been migrated into successful industrial products and services and continues to do so.  A variety of models of interaction between the academy and industry have been developed depending on the circumstances of the institution, its mission, its values, its expertise, and its relationship to the local and cultural environment in which it is situated.  These models are reviewed and evaluated. 

The process of initial idea through to design and successful implementation is a pipeline.  If this process requires the involvement of technology (as is more often the case – as creative applications are increasingly dependent on technology) then there is need to understand how this can efficiently and optimally be done.  A number of factors tend to be generic and permeate many application areas (such as bandwidth requirements, use of colour, interaction methods) whilst others are more customized with specialist hardware and software (e.g. shared virtual environments, augmented reality).

More books from Springer International Publishing

Cover of the book The Synthetic Nitrogen Industry in World War I by Rae Earnshaw
Cover of the book Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing by Rae Earnshaw
Cover of the book Acute Care Surgery Handbook by Rae Earnshaw
Cover of the book Australian Rules Football During the First World War by Rae Earnshaw
Cover of the book Methods of Solving Sequence and Series Problems by Rae Earnshaw
Cover of the book Choosing a Map Projection by Rae Earnshaw
Cover of the book Micropaleontology by Rae Earnshaw
Cover of the book Vehicular Cyber Physical Systems by Rae Earnshaw
Cover of the book Ensembles of Type 2 Fuzzy Neural Models and Their Optimization with Bio-Inspired Algorithms for Time Series Prediction by Rae Earnshaw
Cover of the book Unconsciousness Between Phenomenology and Psychoanalysis by Rae Earnshaw
Cover of the book Code of Conduct on Transnational Corporations by Rae Earnshaw
Cover of the book Sand and Gravel Spits by Rae Earnshaw
Cover of the book Innovations for Community Services by Rae Earnshaw
Cover of the book The NATO Committee on the Challenges of Modern Society, 1969–1975 by Rae Earnshaw
Cover of the book Methodologies of Mediation in Professional Learning by Rae Earnshaw
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy