Scratch by Example

Programming for All Ages

Nonfiction, Computers, Programming, Programming Languages, General Computing
Cover of the book Scratch by Example by Eduardo A. Vlieg, Apress
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Eduardo A. Vlieg ISBN: 9781484219461
Publisher: Apress Publication: September 12, 2016
Imprint: Apress Language: English
Author: Eduardo A. Vlieg
ISBN: 9781484219461
Publisher: Apress
Publication: September 12, 2016
Imprint: Apress
Language: English

This is a book about learning the Scratch language so that you can use it in teaching and other instructional situations. The book explains the visual nature of the language, showing you how to write programs by dragging and dropping visual blocks representing common compute operations. 

Scratch is visual language that even young children can master. and makes computer programming as easy as dragging and dropping graphical blocks that represent programming commands, eliminating the traditional stumbling blocks of typing and syntax errors. With a drag-and-drop interface that runs in any web browser, and on devices from iPads to PCs to Macs to Microsoft Surface tablets, Scratch is an easily accessible way to enter the world of computer programming. This book teaches how to use Scratch in a fun and simple way that relies on examples and learning by doing. Progressing from simple three-block scripts that move a character across the screen to complex projects that involve motion, sound, and user input, this book:

  • Imparts a thorough understanding of the Scratch interface.

  • Shows how to create a range of Scratch projects, including simple games.

  • Builds a solid foundation for future programming in other languages

What You Will Learn

  • Navigate  the Scratch interface

  • Create sprites and backdrops

  • Learn programming skills good in all languages

  • Program simple  games and animations

  • Share programs with friends worldwide

Who This Book Is For

Scratch for Absolute Beginners is intended for complete beginners to the world of computer programming and the Scratch language. Learning to program in Scratch is an easy and fun way for anybody seven years and older to learn about computer programming. Scratch's drag-and-drop interface in a web browser makes the book easy and accessible to young children and adults alike.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This is a book about learning the Scratch language so that you can use it in teaching and other instructional situations. The book explains the visual nature of the language, showing you how to write programs by dragging and dropping visual blocks representing common compute operations. 

Scratch is visual language that even young children can master. and makes computer programming as easy as dragging and dropping graphical blocks that represent programming commands, eliminating the traditional stumbling blocks of typing and syntax errors. With a drag-and-drop interface that runs in any web browser, and on devices from iPads to PCs to Macs to Microsoft Surface tablets, Scratch is an easily accessible way to enter the world of computer programming. This book teaches how to use Scratch in a fun and simple way that relies on examples and learning by doing. Progressing from simple three-block scripts that move a character across the screen to complex projects that involve motion, sound, and user input, this book:

What You Will Learn

Who This Book Is For

Scratch for Absolute Beginners is intended for complete beginners to the world of computer programming and the Scratch language. Learning to program in Scratch is an easy and fun way for anybody seven years and older to learn about computer programming. Scratch's drag-and-drop interface in a web browser makes the book easy and accessible to young children and adults alike.

More books from Apress

Cover of the book Build your own 2D Game Engine and Create Great Web Games by Eduardo A. Vlieg
Cover of the book Lobbyists at Work by Eduardo A. Vlieg
Cover of the book The Agile Enterprise by Eduardo A. Vlieg
Cover of the book Enterprise Cybersecurity by Eduardo A. Vlieg
Cover of the book Kubernetes Microservices with Docker by Eduardo A. Vlieg
Cover of the book Using MVVM Light with your Xamarin Apps by Eduardo A. Vlieg
Cover of the book 3D Printing with MatterControl by Eduardo A. Vlieg
Cover of the book Practical Azure Application Development by Eduardo A. Vlieg
Cover of the book Cross-platform Localization for Native Mobile Apps with Xamarin by Eduardo A. Vlieg
Cover of the book OSPF: A Network Routing Protocol by Eduardo A. Vlieg
Cover of the book Real-Time Web Application Development by Eduardo A. Vlieg
Cover of the book Java for Absolute Beginners by Eduardo A. Vlieg
Cover of the book Arduino and LEGO Projects by Eduardo A. Vlieg
Cover of the book Pro Arduino by Eduardo A. Vlieg
Cover of the book Expert ASP.NET Web API 2 for MVC Developers by Eduardo A. Vlieg
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy