Serious Games

Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings

Nonfiction, Computers, Computer Hardware, Personal Computers, Reference & Language, Education & Teaching, Teaching, Computers & Technology, General Computing
Cover of the book Serious Games by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319701110
Publisher: Springer International Publishing Publication: November 14, 2017
Imprint: Springer Language: English
Author:
ISBN: 9783319701110
Publisher: Springer International Publishing
Publication: November 14, 2017
Imprint: Springer
Language: English

This book constitutes the proceedings of the Third Joint International Conference on Serious Games, JCSG 2017, held in Valencia, Spain, in November 2017. This conference bundles the activities of the 8th International Conference on Serious Games Development and Applications, SGDA 2017, and the 7th Conference on Serious Games, GameDays 2017.

The total of 23 full papers, 3 short papers, and 4 poster papers was carefully reviewed and selected from 44 submissions. The topics covered by the conference offered participants a valuable platform to discuss and learn about the latest developments, technologies and possibilities in the development 

and use of serious games with a special focus on how different fields can be combined to achieve the best possible results.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book constitutes the proceedings of the Third Joint International Conference on Serious Games, JCSG 2017, held in Valencia, Spain, in November 2017. This conference bundles the activities of the 8th International Conference on Serious Games Development and Applications, SGDA 2017, and the 7th Conference on Serious Games, GameDays 2017.

The total of 23 full papers, 3 short papers, and 4 poster papers was carefully reviewed and selected from 44 submissions. The topics covered by the conference offered participants a valuable platform to discuss and learn about the latest developments, technologies and possibilities in the development 

and use of serious games with a special focus on how different fields can be combined to achieve the best possible results.

More books from Springer International Publishing

Cover of the book New Perspectives on Food Blanching by
Cover of the book Human Action Control by
Cover of the book Broadband Wireless Communications for Railway Applications by
Cover of the book Role of Folliculo-luteal Function in Human Reproduction by
Cover of the book Harmonic Analysis, Partial Differential Equations and Applications by
Cover of the book Non-Local Partial Differential Equations for Engineering and Biology by
Cover of the book Teaching and Learning Chinese in Schools by
Cover of the book Perspectives on Elderly Crime and Victimization by
Cover of the book Medical Computer Vision. Large Data in Medical Imaging by
Cover of the book Social Entrepreneurship and Sustainable Business Models by
Cover of the book Spectral Evolution in Blazars by
Cover of the book Attractive Ellipsoids in Robust Control by
Cover of the book Educational Media and Technology Yearbook by
Cover of the book Jews in Medieval England by
Cover of the book Agent-based Modeling and Simulation in Archaeology by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy