Serious Games in Physical Rehabilitation

From Theory to Practice

Nonfiction, Health & Well Being, Medical, Specialties, Physical Medicine & Rehabilitation, Allied Health Services, Physical Therapy
Cover of the book Serious Games in Physical Rehabilitation by Bruno Bonnechère, Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Bruno Bonnechère ISBN: 9783319661223
Publisher: Springer International Publishing Publication: October 30, 2017
Imprint: Springer Language: English
Author: Bruno Bonnechère
ISBN: 9783319661223
Publisher: Springer International Publishing
Publication: October 30, 2017
Imprint: Springer
Language: English

Marketing text: This innovative book explores how games can be serious, even though** **most people generally associate them with entertainment and fun. It demonstrates how videogames can be a valuable tool in clinics and demonstrates how clinicians can use them in physical rehabilitation for various pathologies. It also describes step by step their integration in rehabilitation, from the (gaming) technology used to its application in clinics. Further, drawing on an extensive literature review, it discusses the pros and cons of videogames and how they can help overcome certain obstacles to rehabilitation. 

The last part of the book examines the main challenges and barriers that still need to be addressed to increase and improve the use and efficacy of this new technology for patients.
The book is intended for physiotherapists and clinicians alike, providing a useful tool for all those seeking a comprehensive overview of the field of serious games and considering adding it to conventional rehabilitation treatment.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Marketing text: This innovative book explores how games can be serious, even though** **most people generally associate them with entertainment and fun. It demonstrates how videogames can be a valuable tool in clinics and demonstrates how clinicians can use them in physical rehabilitation for various pathologies. It also describes step by step their integration in rehabilitation, from the (gaming) technology used to its application in clinics. Further, drawing on an extensive literature review, it discusses the pros and cons of videogames and how they can help overcome certain obstacles to rehabilitation. 

The last part of the book examines the main challenges and barriers that still need to be addressed to increase and improve the use and efficacy of this new technology for patients.
The book is intended for physiotherapists and clinicians alike, providing a useful tool for all those seeking a comprehensive overview of the field of serious games and considering adding it to conventional rehabilitation treatment.

More books from Springer International Publishing

Cover of the book Applied Jewish Values in Social Sciences and Psychology by Bruno Bonnechère
Cover of the book Text Mining by Bruno Bonnechère
Cover of the book Serious Games, Interaction and Simulation by Bruno Bonnechère
Cover of the book Digital Signal Processing and Spectral Analysis for Scientists by Bruno Bonnechère
Cover of the book Electrodeposition of Nanostructured Materials by Bruno Bonnechère
Cover of the book Comprehensive Pain Management in the Rehabilitation Patient by Bruno Bonnechère
Cover of the book Making Sport Great Again by Bruno Bonnechère
Cover of the book Analytic, Algebraic and Geometric Aspects of Differential Equations by Bruno Bonnechère
Cover of the book In-Service Fatigue Reliability of Structures by Bruno Bonnechère
Cover of the book Gender, Sexuality and Migration in South Africa by Bruno Bonnechère
Cover of the book Explaining European Identity Formation by Bruno Bonnechère
Cover of the book University Evolution, Entrepreneurial Activity and Regional Competitiveness by Bruno Bonnechère
Cover of the book Hearing and Hormones by Bruno Bonnechère
Cover of the book Dynamics and Characterization of Composite Quantum Systems by Bruno Bonnechère
Cover of the book Advanced Computing Strategies for Engineering by Bruno Bonnechère
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy