Situational Game Design

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics
Cover of the book Situational Game Design by Brian Upton, CRC Press
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Author: Brian Upton ISBN: 9781315398006
Publisher: CRC Press Publication: October 31, 2017
Imprint: A K Peters/CRC Press Language: English
Author: Brian Upton
ISBN: 9781315398006
Publisher: CRC Press
Publication: October 31, 2017
Imprint: A K Peters/CRC Press
Language: English

Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but rather the result of the intersection of a game with an appropriate player. Starting from simple concepts, the book advances step-by-step to build up a set of practical tools for designing player-centric playful situations. While these tools provide a fresh perspective on familiar design challenges as well as those overlooked by more transactional design paradigms.

 

 

Key Features

Introduces a new methodology of game design that concentrates on moment-to-moment player experience

Provides practical design heuristics for designing playful situations in all types of games

Offers groundbreaking techniques for designing non-interactive play spaces

Teaches designers how to create games that function as performances

Provides a roadmap for the evolution of games as an art form.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but rather the result of the intersection of a game with an appropriate player. Starting from simple concepts, the book advances step-by-step to build up a set of practical tools for designing player-centric playful situations. While these tools provide a fresh perspective on familiar design challenges as well as those overlooked by more transactional design paradigms.

 

 

Key Features

Introduces a new methodology of game design that concentrates on moment-to-moment player experience

Provides practical design heuristics for designing playful situations in all types of games

Offers groundbreaking techniques for designing non-interactive play spaces

Teaches designers how to create games that function as performances

Provides a roadmap for the evolution of games as an art form.

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