Slay the Dragon

Writing Great Video Games

Nonfiction, Entertainment, Performing Arts, Film
Cover of the book Slay the Dragon by Robert Denton Bryant, Giglio, Michael Wiese Productions
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Robert Denton Bryant, Giglio ISBN: 9781615932405
Publisher: Michael Wiese Productions Publication: September 1, 2015
Imprint: Michael Wiese Productions Language: English
Author: Robert Denton Bryant, Giglio
ISBN: 9781615932405
Publisher: Michael Wiese Productions
Publication: September 1, 2015
Imprint: Michael Wiese Productions
Language: English

Writing for the multibillion-dollar video-game industry is unlike writing for any other medium. Slay the Dragon will help you understand the challenges and offer creative solutions to writing for a medium where the audience not only demands a great story, but to be a driving force within it. Aimed at traditional writers who want to learn interactive narrative as well as game creators who want to tell better, more emotionally involving stories, the book is written by two creative veterans of both Hollywood and "Nerdyhood." Through lively discussions and self-paced-exercises, Bryant and Giglio step you such topics as: the "no-act" structure of video games; writing great game characters; making gameplay emotionally meaningful; and bringing your game world alive.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Writing for the multibillion-dollar video-game industry is unlike writing for any other medium. Slay the Dragon will help you understand the challenges and offer creative solutions to writing for a medium where the audience not only demands a great story, but to be a driving force within it. Aimed at traditional writers who want to learn interactive narrative as well as game creators who want to tell better, more emotionally involving stories, the book is written by two creative veterans of both Hollywood and "Nerdyhood." Through lively discussions and self-paced-exercises, Bryant and Giglio step you such topics as: the "no-act" structure of video games; writing great game characters; making gameplay emotionally meaningful; and bringing your game world alive.

More books from Michael Wiese Productions

Cover of the book Selling Your Story in 60 Seconds by Robert Denton Bryant, Giglio
Cover of the book Create Your Own TV Series for the Internet-2nd edition by Robert Denton Bryant, Giglio
Cover of the book Rewrite by Robert Denton Bryant, Giglio
Cover of the book Cut by Cut by Robert Denton Bryant, Giglio
Cover of the book Getting it Done: The Ultimate Production Assistnat Guide by Robert Denton Bryant, Giglio
Cover of the book Reality TV: An Insider's Guide to TV's Hottest Market by Robert Denton Bryant, Giglio
Cover of the book Voiceovers by Robert Denton Bryant, Giglio
Cover of the book Producer to Producer: A Step-By-Step Guide to Low Budgets Independent Film Producing by Robert Denton Bryant, Giglio
Cover of the book The Film Director's Bag of Tricks by Robert Denton Bryant, Giglio
Cover of the book The Way of Story by Robert Denton Bryant, Giglio
Cover of the book Save the Cat! by Robert Denton Bryant, Giglio
Cover of the book Directing Feature Films by Robert Denton Bryant, Giglio
Cover of the book Shoot Like Spielberg by Robert Denton Bryant, Giglio
Cover of the book Getting it Write by Robert Denton Bryant, Giglio
Cover of the book Hollywood Game Plan: How to Land a Job in Film, TV, or Digital Entertainment by Robert Denton Bryant, Giglio
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy