Author: | H.L. Nguyen | ISBN: | 9781476147093 |
Publisher: | H.L. Nguyen | Publication: | July 12, 2012 |
Imprint: | Smashwords Edition | Language: | English |
Author: | H.L. Nguyen |
ISBN: | 9781476147093 |
Publisher: | H.L. Nguyen |
Publication: | July 12, 2012 |
Imprint: | Smashwords Edition |
Language: | English |
What if I told you that there is a cure for most mental disorders? Think about it-- a world without depression, phobias, bipolar, or any other disorders. However, the answer lies within the hands of a thirteen-year-old boy and his missing grandfather.
An admirer of the written word, Traveler Sands spends his days living in the moments of his books. However, he later discovers that his strong imagination would be the secret to saving two worlds. One day, he uncovers a magical mirror that sends him to a medieval-like world, a world that is devastated by war and greed. Traveler learns about the evil elder and his plans to amass his army by producing powerful creatures to crush the resistance. The key to the evil elder’s strategy is the creation of mental disorders in the various minds of the inhabitants of Earth.
As Traveler’s adventure continues, he makes his way to a small part of the realm that is unaffected by the decadence. He comes across the truth of his grandfather’s legacy. This prompts Traveler’s decision to fulfill his role by becoming a part of the resistance, which turns out to be a league of knight-like wizards. Ultimately, Traveler is then conflicted with his choice when the evil elder captures his family’s minds.
What if I told you that there is a cure for most mental disorders? Think about it-- a world without depression, phobias, bipolar, or any other disorders. However, the answer lies within the hands of a thirteen-year-old boy and his missing grandfather.
An admirer of the written word, Traveler Sands spends his days living in the moments of his books. However, he later discovers that his strong imagination would be the secret to saving two worlds. One day, he uncovers a magical mirror that sends him to a medieval-like world, a world that is devastated by war and greed. Traveler learns about the evil elder and his plans to amass his army by producing powerful creatures to crush the resistance. The key to the evil elder’s strategy is the creation of mental disorders in the various minds of the inhabitants of Earth.
As Traveler’s adventure continues, he makes his way to a small part of the realm that is unaffected by the decadence. He comes across the truth of his grandfather’s legacy. This prompts Traveler’s decision to fulfill his role by becoming a part of the resistance, which turns out to be a league of knight-like wizards. Ultimately, Traveler is then conflicted with his choice when the evil elder captures his family’s minds.