Social Interactions in Virtual Worlds

An Interdisciplinary Perspective

Nonfiction, Computers, General Computing, Health & Well Being, Psychology
Cover of the book Social Interactions in Virtual Worlds by , Cambridge University Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781108558983
Publisher: Cambridge University Press Publication: April 30, 2018
Imprint: Cambridge University Press Language: English
Author:
ISBN: 9781108558983
Publisher: Cambridge University Press
Publication: April 30, 2018
Imprint: Cambridge University Press
Language: English

Within the rapidly-growing arena of 'virtual worlds', such as Massively Multiplayer Online Games (MMOs), individuals behave in particular ways, influence one another, and develop complex relationships. This setting can be a useful tool for modeling complex social systems, cognitive factors, and interactions between groups and within organizations. To study these worlds effectively requires a cross-disciplinary approach that integrates social science theories with big data analytics. This broad-based book offers a comprehensive and holistic perspective on the field. It brings together research findings from an international team of experts in computer science (artificial intelligence, game design, and social computing), psychology, and the social sciences to help researchers and practitioners better understand the fundamental processes underpinning social behavior in virtual worlds such as World of Warcraft, Rift, Eve Online, and Travian.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Within the rapidly-growing arena of 'virtual worlds', such as Massively Multiplayer Online Games (MMOs), individuals behave in particular ways, influence one another, and develop complex relationships. This setting can be a useful tool for modeling complex social systems, cognitive factors, and interactions between groups and within organizations. To study these worlds effectively requires a cross-disciplinary approach that integrates social science theories with big data analytics. This broad-based book offers a comprehensive and holistic perspective on the field. It brings together research findings from an international team of experts in computer science (artificial intelligence, game design, and social computing), psychology, and the social sciences to help researchers and practitioners better understand the fundamental processes underpinning social behavior in virtual worlds such as World of Warcraft, Rift, Eve Online, and Travian.

More books from Cambridge University Press

Cover of the book The Ethos of Europe by
Cover of the book Interdisciplinary Perspectives on International Law and International Relations by
Cover of the book Competing Memories by
Cover of the book Australian Social Policy and the Human Services by
Cover of the book Understanding Early Civilizations by
Cover of the book The Cambridge Companion to Quakerism by
Cover of the book International Law and International Relations by
Cover of the book The British End of the British Empire by
Cover of the book Roman Law in European History by
Cover of the book The Cambridge Companion to Nelson Mandela by
Cover of the book Callimachus in Context by
Cover of the book Perspectives on Human Development, Family, and Culture by
Cover of the book Soviet and Post-Soviet Identities by
Cover of the book At War's End by
Cover of the book The Cambridge Companion to the Italian Renaissance by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy