Sparrow iOS Game Framework Beginner’s Guide

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Operating Systems, Programming
Cover of the book Sparrow iOS Game Framework Beginner’s Guide by Johannes Stein, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Johannes Stein ISBN: 9781782161516
Publisher: Packt Publishing Publication: June 25, 2014
Imprint: Packt Publishing Language: English
Author: Johannes Stein
ISBN: 9781782161516
Publisher: Packt Publishing
Publication: June 25, 2014
Imprint: Packt Publishing
Language: English
An easy-to-follow guide full of descriptive step-by-step procedures on how to develop a game for iOS. With each topic, a new challenge will be tackled to get a deeper knowledge of the Sparrow game framework and gain the skills to develop a complete mobile experience.This book is aimed at those who have always wanted to create their own games for iOS devices. Perhaps you've already dabbled in game development and want to know how to develop games for the Apple App Store, or maybe you have developed Objective-C apps in the past but you are new to game development. In either case, this book will help with descriptive examples and teach you to develop a game throughout its course. Some experience in Objective-C and a basic understanding of object-oriented programming are required.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
An easy-to-follow guide full of descriptive step-by-step procedures on how to develop a game for iOS. With each topic, a new challenge will be tackled to get a deeper knowledge of the Sparrow game framework and gain the skills to develop a complete mobile experience.This book is aimed at those who have always wanted to create their own games for iOS devices. Perhaps you've already dabbled in game development and want to know how to develop games for the Apple App Store, or maybe you have developed Objective-C apps in the past but you are new to game development. In either case, this book will help with descriptive examples and teach you to develop a game throughout its course. Some experience in Objective-C and a basic understanding of object-oriented programming are required.

More books from Packt Publishing

Cover of the book Learning Qlik Sense®: The Official Guide - Second Edition by Johannes Stein
Cover of the book Test-Driven iOS Development with Swift by Johannes Stein
Cover of the book Less Web Development Essentials by Johannes Stein
Cover of the book Tableau 10.0 Best Practices by Johannes Stein
Cover of the book Building Websites with TYPO3 by Johannes Stein
Cover of the book Python 2.6 Graphics Cookbook by Johannes Stein
Cover of the book Tkinter GUI Application Development HOTSHOT by Johannes Stein
Cover of the book Kentico CMS 5 Website Development: Beginner's Guide by Johannes Stein
Cover of the book Learning PHP 7 High Performance by Johannes Stein
Cover of the book Processing XML documents with Oracle JDeveloper 11g: LITE by Johannes Stein
Cover of the book Getting started with Audacity 1.3 by Johannes Stein
Cover of the book Seven NoSQL Databases in a Week by Johannes Stein
Cover of the book Citrix Access Gateway VPX 5.04 Essentials by Johannes Stein
Cover of the book Odoo 11 Development Cookbook - Second Edition by Johannes Stein
Cover of the book Getting Started with C++ Audio Programming for Game Development by Johannes Stein
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy