Steampunk and Nineteenth-Century Digital Humanities

Literary Retrofuturisms, Media Archaeologies, Alternate Histories

Fiction & Literature, Literary Theory & Criticism, Science Fiction, Nonfiction, Science & Nature, Technology, Social Aspects, Social & Cultural Studies, Social Science
Cover of the book Steampunk and Nineteenth-Century Digital Humanities by Roger Whitson, Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Roger Whitson ISBN: 9781317509103
Publisher: Taylor and Francis Publication: December 1, 2016
Imprint: Routledge Language: English
Author: Roger Whitson
ISBN: 9781317509103
Publisher: Taylor and Francis
Publication: December 1, 2016
Imprint: Routledge
Language: English

Steampunk is more than a fandom, a literary genre, or an aesthetic. It is a research methodology turning history inside out to search for alternatives to the progressive technological boosterism sold to us by Silicon Valley. This book turns to steampunk's quirky temporalities to embrace diverse genealogies of the digital humanities and to unite their methodologies with nineteenth-century literature and media archaeology. The result is nineteenth-century digital humanities, a retrofuturist approach in which readings of steampunk novels like William Gibson and Bruce Sterling's The Difference Engine andKen Liu's The Grace of Kings collide with nineteenth-century technological histories like Charles Babbage's use of the difference engine to enhance worker productivity and Isabella Bird's spirit photography of alternate history China. 

Along the way, Steampunk and Nineteenth-Century Digital Humanities considers steampunk as a public form of digital humanities scholarship and activism, examining projects like Kinetic Steam Works's reconstruction of Henri Giffard's 1852 steam-powered airship, Jake von Slatt's use of James Wimshurst's 1880 designs to create an electric influence machine, and the queer steampunk activism of fans appearing at conventions around the globe. Steampunk as a digital humanities practice of repurposing reacts to the growing sense of multiple non-human temporalities mediating our human histories: microtemporal electricities flowing through our computer circuits, mechanical oscillations marking our work days, geological stratifications and cosmic drifts extending time into the millions and billions of years. Excavating the entangled, anachronistic layers of steampunk practice from video games like Bioshock Infinite to marine trash floating off the shore of Los Angeles and repurposed by media artist Claudio Garzón into steampunk submarines, Steampunk and Nineteenth-Century Digital Humanities uncovers the various technological temporalities and multicultural retrofutures illuminating many alternate histories of the digital humanities. 

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Steampunk is more than a fandom, a literary genre, or an aesthetic. It is a research methodology turning history inside out to search for alternatives to the progressive technological boosterism sold to us by Silicon Valley. This book turns to steampunk's quirky temporalities to embrace diverse genealogies of the digital humanities and to unite their methodologies with nineteenth-century literature and media archaeology. The result is nineteenth-century digital humanities, a retrofuturist approach in which readings of steampunk novels like William Gibson and Bruce Sterling's The Difference Engine andKen Liu's The Grace of Kings collide with nineteenth-century technological histories like Charles Babbage's use of the difference engine to enhance worker productivity and Isabella Bird's spirit photography of alternate history China. 

Along the way, Steampunk and Nineteenth-Century Digital Humanities considers steampunk as a public form of digital humanities scholarship and activism, examining projects like Kinetic Steam Works's reconstruction of Henri Giffard's 1852 steam-powered airship, Jake von Slatt's use of James Wimshurst's 1880 designs to create an electric influence machine, and the queer steampunk activism of fans appearing at conventions around the globe. Steampunk as a digital humanities practice of repurposing reacts to the growing sense of multiple non-human temporalities mediating our human histories: microtemporal electricities flowing through our computer circuits, mechanical oscillations marking our work days, geological stratifications and cosmic drifts extending time into the millions and billions of years. Excavating the entangled, anachronistic layers of steampunk practice from video games like Bioshock Infinite to marine trash floating off the shore of Los Angeles and repurposed by media artist Claudio Garzón into steampunk submarines, Steampunk and Nineteenth-Century Digital Humanities uncovers the various technological temporalities and multicultural retrofutures illuminating many alternate histories of the digital humanities. 

More books from Taylor and Francis

Cover of the book An Introduction to European Foreign Policy by Roger Whitson
Cover of the book Practice What You Teach by Roger Whitson
Cover of the book Conversation, Friendship and Transformation by Roger Whitson
Cover of the book Violence against Women by Roger Whitson
Cover of the book International Insolvency Law by Roger Whitson
Cover of the book Born That Way by Roger Whitson
Cover of the book Routledge Handbook of Sports Therapy, Injury Assessment and Rehabilitation by Roger Whitson
Cover of the book Skin in Psychoanalysis by Roger Whitson
Cover of the book A Future for the Past by Roger Whitson
Cover of the book Stress at Work by Roger Whitson
Cover of the book The Last Arab Jews by Roger Whitson
Cover of the book Omens and Oracles by Roger Whitson
Cover of the book France and the Algerian Conflict by Roger Whitson
Cover of the book The Development of Modern Medicine in Non-Western Countries by Roger Whitson
Cover of the book An Introduction to Educational Psychology by Roger Whitson
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy