Storytelling in Video Games

The Art of the Digital Narrative

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games, Fiction & Literature, Literary Theory & Criticism
Cover of the book Storytelling in Video Games by Amy M. Green, McFarland & Company, Inc., Publishers
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Author: Amy M. Green ISBN: 9781476630922
Publisher: McFarland & Company, Inc., Publishers Publication: November 28, 2017
Imprint: Language: English
Author: Amy M. Green
ISBN: 9781476630922
Publisher: McFarland & Company, Inc., Publishers
Publication: November 28, 2017
Imprint:
Language: English

Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused “visual novel” genre is discussed as a form of interactive fiction.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused “visual novel” genre is discussed as a form of interactive fiction.

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