Summoners War Game Guide

Beat All Your Opponents!

Nonfiction, Reference & Language, Reference, Consumer Guides, Guides & Handbooks, Entertainment, Games
Cover of the book Summoners War Game Guide by Pham Hoang Minh, HM's book
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Author: Pham Hoang Minh ISBN: 1230002997728
Publisher: HM's book Publication: December 19, 2018
Imprint: Language: English
Author: Pham Hoang Minh
ISBN: 1230002997728
Publisher: HM's book
Publication: December 19, 2018
Imprint:
Language: English

Summoners War: Sky Arena, is a mobile turn-based strategy massively multiplayer online game created by South Korean game developer, Com2uS. The game was announced and released at the Electronic Entertainment Expo on June 12, 2014 for iOS and Android devices. Summoners War has performed successfully, with over 90 million downloads worldwide, and $1.35 billion in earnings.

First of all, before we get into things a bit more, I think understanding the recommended advice may help some of you who are questioning "other ways" of doing things.

So - why Veromos? Why is he so important?

He doesn't deal that much damage, he's got pretty tanky stats but not the best, his scalings aren't amazing on his abilities. So why is he so important to your progression?

Because his kit is basically built to carry new players that lack the insanely high ATK thresholds required to speed run dungeons. His passive is a constant cleanse on your team. This "counters" the DEF break debuff on GB10 for instance (and a lot of other debuffs the game will throw at you as you progress in other areas). He has an AoE stun, this makes runs safer because mobs aren't attacking you. His S1 scales off of speed, incentivizing you to make him speedier so he cleanses more often. His S1 also applies continuous damage, meaning he's a godsend against tankier bosses (like GB10 early on). The continuous damage he deals against the boss will be dealing 50% or more of the total damage to the boss early on. He also has pretty tanky stats with mid-to-high HP and high DEF, making him easier to rune properly.

One of the first things you have to realize as a new player is that ATK is not important, especially early on.

The World Arena is a variant of the regular Arena mode where players face off against other players in real time (by default, up to 30 times a day). The two players take turns selecting a team of five monsters, with no duplicates allowed. After both teams are selected, each player bans one monster on the opposing team, and the match begins. The battle concludes when either player eliminates all monsters from the opposing team. The winner receives Victory Points and Medals according to their rank, while the loser suffers a small Victory Point deduction.

World Arena also includes a Goodwill Battle mode, which is unranked, and allows players to battle friends or other players as often as they wish. Additionally, players may view replays of their and other players' past battles, or watch battles in progress via Spectator mode.

Let's take a look at this great book to become master in Summoners Wars!

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Summoners War: Sky Arena, is a mobile turn-based strategy massively multiplayer online game created by South Korean game developer, Com2uS. The game was announced and released at the Electronic Entertainment Expo on June 12, 2014 for iOS and Android devices. Summoners War has performed successfully, with over 90 million downloads worldwide, and $1.35 billion in earnings.

First of all, before we get into things a bit more, I think understanding the recommended advice may help some of you who are questioning "other ways" of doing things.

So - why Veromos? Why is he so important?

He doesn't deal that much damage, he's got pretty tanky stats but not the best, his scalings aren't amazing on his abilities. So why is he so important to your progression?

Because his kit is basically built to carry new players that lack the insanely high ATK thresholds required to speed run dungeons. His passive is a constant cleanse on your team. This "counters" the DEF break debuff on GB10 for instance (and a lot of other debuffs the game will throw at you as you progress in other areas). He has an AoE stun, this makes runs safer because mobs aren't attacking you. His S1 scales off of speed, incentivizing you to make him speedier so he cleanses more often. His S1 also applies continuous damage, meaning he's a godsend against tankier bosses (like GB10 early on). The continuous damage he deals against the boss will be dealing 50% or more of the total damage to the boss early on. He also has pretty tanky stats with mid-to-high HP and high DEF, making him easier to rune properly.

One of the first things you have to realize as a new player is that ATK is not important, especially early on.

The World Arena is a variant of the regular Arena mode where players face off against other players in real time (by default, up to 30 times a day). The two players take turns selecting a team of five monsters, with no duplicates allowed. After both teams are selected, each player bans one monster on the opposing team, and the match begins. The battle concludes when either player eliminates all monsters from the opposing team. The winner receives Victory Points and Medals according to their rank, while the loser suffers a small Victory Point deduction.

World Arena also includes a Goodwill Battle mode, which is unranked, and allows players to battle friends or other players as often as they wish. Additionally, players may view replays of their and other players' past battles, or watch battles in progress via Spectator mode.

Let's take a look at this great book to become master in Summoners Wars!

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