Swift Game Programming for Absolute Beginners

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Programming, Programming Languages, General Computing
Cover of the book Swift Game Programming for Absolute Beginners by Arjan Egges, Apress
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Arjan Egges ISBN: 9781484206508
Publisher: Apress Publication: August 3, 2015
Imprint: Apress Language: English
Author: Arjan Egges
ISBN: 9781484206508
Publisher: Apress
Publication: August 3, 2015
Imprint: Apress
Language: English

"Concepts of game programming are explained well, and no prior knowledge of Swift language programming is required. ...  The images and audio provided are professional and clean." William Fahle, Computing Review, May 31, 2016

Swift Game Programming for Absolute Beginners teaches Apple’s Swift language in the context of four, fun and colorful games. Learn the Swift 2.0 language, and learn to create game apps for iOS at the same time – a double win!

The four games you’ll develop while reading this book are:

  • Painter
  • Tut’s Tomb
  • Penguin Pairs
  • Tick Tick

These four games are casual, arcade-style games representing the aim-and-shoot, casual, puzzle, and platform styles of game play. Professionally developed game assets form part of the book download. You’ll get professionally drawn sprites and imagery that’ll have you proud to show your learning to friends and family.

The approach in Swift Game Programming for Absolute Beginners follows the structure of a game rather than the syntax of a language. You’ll learn to create game worlds, manage game objects and game states, define levels for players to pass through, implement animations based upon realistic physics, and much more. Along the way you’ll learn the language, but always in the context of fun and games.

Swift is Apple’s new programming language introduced in 2014 to replace Objective-C as the main programming language for iOS devices and Mac OS X. Swift is a must learn language for anyone targeting Apple devices, and Swift Game Programming for Absolute Beginners provides the most fun you’ll ever have in stepping over the threshold toward eventual mastery of the language.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

"Concepts of game programming are explained well, and no prior knowledge of Swift language programming is required. ...  The images and audio provided are professional and clean." William Fahle, Computing Review, May 31, 2016

Swift Game Programming for Absolute Beginners teaches Apple’s Swift language in the context of four, fun and colorful games. Learn the Swift 2.0 language, and learn to create game apps for iOS at the same time – a double win!

The four games you’ll develop while reading this book are:

These four games are casual, arcade-style games representing the aim-and-shoot, casual, puzzle, and platform styles of game play. Professionally developed game assets form part of the book download. You’ll get professionally drawn sprites and imagery that’ll have you proud to show your learning to friends and family.

The approach in Swift Game Programming for Absolute Beginners follows the structure of a game rather than the syntax of a language. You’ll learn to create game worlds, manage game objects and game states, define levels for players to pass through, implement animations based upon realistic physics, and much more. Along the way you’ll learn the language, but always in the context of fun and games.

Swift is Apple’s new programming language introduced in 2014 to replace Objective-C as the main programming language for iOS devices and Mac OS X. Swift is a must learn language for anyone targeting Apple devices, and Swift Game Programming for Absolute Beginners provides the most fun you’ll ever have in stepping over the threshold toward eventual mastery of the language.

More books from Apress

Cover of the book Enterprise Mac Administrators Guide by Arjan Egges
Cover of the book wxPython Recipes by Arjan Egges
Cover of the book Exploring C++ 11 by Arjan Egges
Cover of the book Pro PHP and jQuery by Arjan Egges
Cover of the book Pro ASP.NET 4.5 in C# by Arjan Egges
Cover of the book Expert Oracle RAC Performance Diagnostics and Tuning by Arjan Egges
Cover of the book Pro Puppet by Arjan Egges
Cover of the book Java Closures and Lambda by Arjan Egges
Cover of the book Beginning PowerApps by Arjan Egges
Cover of the book The Accidental SysAdmin Handbook by Arjan Egges
Cover of the book Docker for Data Science by Arjan Egges
Cover of the book Pro jQuery in Oracle Application Express by Arjan Egges
Cover of the book Beginning RPG Maker MV by Arjan Egges
Cover of the book Python 2 and 3 Compatibility by Arjan Egges
Cover of the book MySQL for the Internet of Things by Arjan Egges
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy