Teen Games Rule! A Librarian's Guide to Platforms and Programs

A Librarian's Guide to Platforms and Programs

Nonfiction, Reference & Language, Language Arts, Library & Information Services
Cover of the book Teen Games Rule! A Librarian's Guide to Platforms and Programs by , ABC-CLIO
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781598847055
Publisher: ABC-CLIO Publication: November 12, 2013
Imprint: Libraries Unlimited Language: English
Author:
ISBN: 9781598847055
Publisher: ABC-CLIO
Publication: November 12, 2013
Imprint: Libraries Unlimited
Language: English

Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.

More books from ABC-CLIO

Cover of the book Redistributing Happiness: How Social Policies Shape Life Satisfaction by
Cover of the book Cutting Costs: Successful Strategies for Improving Productivity by
Cover of the book Pay-to-Play Politics: How Money Defines the American Democracy by
Cover of the book Scientific Advances in Positive Psychology by
Cover of the book Sharp Knife: Andrew Jackson and the American Indians by
Cover of the book Parenting in Transracial Adoption: Real Questions and Real Answers by
Cover of the book Diversity and Philanthropy: Expanding the Circle of Giving by
Cover of the book Feminism and Religion: How Faiths View Women and Their Rights by
Cover of the book Asian Perspectives on the World's Religions after September 11 by
Cover of the book Women's Roles in Sub-Saharan Africa by
Cover of the book Digital Death: Mortality and Beyond in the Online Age by
Cover of the book Imperialism and Expansionism in American History: A Social, Political, and Cultural Encyclopedia and Document Collection [4 volumes] by
Cover of the book The Critical Writer: Inquiry and the Writing Process by
Cover of the book All Hell Broke Loose: American Race Riots from the Progressive Era through World War II by
Cover of the book Genreflecting: A Guide to Popular Reading Interests, 8th Edition by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy