The Aesthetics of Videogames

Nonfiction, Religion & Spirituality, Philosophy, Aesthetics
Cover of the book The Aesthetics of Videogames by , Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781351809450
Publisher: Taylor and Francis Publication: March 19, 2018
Imprint: Routledge Language: English
Author:
ISBN: 9781351809450
Publisher: Taylor and Francis
Publication: March 19, 2018
Imprint: Routledge
Language: English

This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most significant developments in the modern popular arts, and it is a topic that is attracting much attention among philosophers of art and aestheticians. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology, interactivity, and aesthetic value. The essays in this volume address a number of pressing theoretical issues related to these areas, including but not limited to: the nature of performance and identity in videogames; their status as an interactive form of art; the ethical problems raised by violence in videogames; and the representation of women in videogames and the gaming community. The Aesthetics of Videogames is an important contribution to analytic aesthetics that deals with an important and growing art form.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most significant developments in the modern popular arts, and it is a topic that is attracting much attention among philosophers of art and aestheticians. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology, interactivity, and aesthetic value. The essays in this volume address a number of pressing theoretical issues related to these areas, including but not limited to: the nature of performance and identity in videogames; their status as an interactive form of art; the ethical problems raised by violence in videogames; and the representation of women in videogames and the gaming community. The Aesthetics of Videogames is an important contribution to analytic aesthetics that deals with an important and growing art form.

More books from Taylor and Francis

Cover of the book Relationship Management and the Management of Projects by
Cover of the book Handbook of Court Administration and Management by
Cover of the book Modern Languages Across the Curriculum by
Cover of the book The Hidden Society by
Cover of the book The European Union by
Cover of the book The Clothing Workers of Great Britain by
Cover of the book Theatre Sound by
Cover of the book Jacobean Private Theatre by
Cover of the book The Handbook of Chicana/o Psychology and Mental Health by
Cover of the book Terrorism, the Worker and the City by
Cover of the book The Political Context of Collective Action by
Cover of the book Latino Professionals in America by
Cover of the book Sport in the Middle East by
Cover of the book Environmental Justice by
Cover of the book Policing for a New South Africa by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy