The Children of Lir continues the story from The Talisman Matrix which began the Temporal Fugue and the Space Between cycle with the discovery of the first talismans in an antique store on the earth-like world Terranova. In the new novel the Terranovan characters on all three worlds of the Talisman Matrix learn more about the powerstones and the gods and goddesses of the Tuatha de Danaan and learn about the roles they will be playing in the impending invasions from Midhir and the trans-universe. Meanwhile, the group led by the bard Finn of the Long Road works to determine the extent of the invasion from Midhir and to counter that threat while also fighting to free Gallatin from the Lord Advisor Magnus Kastro. New characters on all three worlds are introduced as the quest of save the world called Caoilte Dhu continues. Gonzalez Smith, separated from his companions, finds himself apprenticed to the legendary wizard Markand in the Mountains of Mourne. J.T. Crowe and Lisa Aubrey work to prevent more Terranovan weapons from being shipped to Midhir in alliance with Finn of the Long Road and the Thieves Clans of Gallatin Trade Town. A young prince, Conor Cullen Mac Lir, escapes from Gallatin and the Lord Advisor with the help of a mysterious presence and becomes involved in a perilous quest that may be the key to saving the world Caoilte Dhu!
The Children of Lir continues the story from The Talisman Matrix which began the Temporal Fugue and the Space Between cycle with the discovery of the first talismans in an antique store on the earth-like world Terranova. In the new novel the Terranovan characters on all three worlds of the Talisman Matrix learn more about the powerstones and the gods and goddesses of the Tuatha de Danaan and learn about the roles they will be playing in the impending invasions from Midhir and the trans-universe. Meanwhile, the group led by the bard Finn of the Long Road works to determine the extent of the invasion from Midhir and to counter that threat while also fighting to free Gallatin from the Lord Advisor Magnus Kastro. New characters on all three worlds are introduced as the quest of save the world called Caoilte Dhu continues. Gonzalez Smith, separated from his companions, finds himself apprenticed to the legendary wizard Markand in the Mountains of Mourne. J.T. Crowe and Lisa Aubrey work to prevent more Terranovan weapons from being shipped to Midhir in alliance with Finn of the Long Road and the Thieves Clans of Gallatin Trade Town. A young prince, Conor Cullen Mac Lir, escapes from Gallatin and the Lord Advisor with the help of a mysterious presence and becomes involved in a perilous quest that may be the key to saving the world Caoilte Dhu!