The Comic Book Story of Video Games

The Incredible History of the Electronic Gaming Revolution

Comics & Graphic Novels, Non-Fiction, Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games
Cover of the book The Comic Book Story of Video Games by Jonathan Hennessey, Potter/Ten Speed/Harmony/Rodale
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Author: Jonathan Hennessey ISBN: 9780399578915
Publisher: Potter/Ten Speed/Harmony/Rodale Publication: October 3, 2017
Imprint: Ten Speed Press Language: English
Author: Jonathan Hennessey
ISBN: 9780399578915
Publisher: Potter/Ten Speed/Harmony/Rodale
Publication: October 3, 2017
Imprint: Ten Speed Press
Language: English

A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format.

Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format.

Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.

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