The Cyborg Subject

Reality, Consciousness, Parallax

Nonfiction, Religion & Spirituality, Philosophy, Metaphysics, Art & Architecture, General Art, Social & Cultural Studies, Social Science
Cover of the book The Cyborg Subject by Garfield Benjamin, Palgrave Macmillan UK
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Author: Garfield Benjamin ISBN: 9781137584496
Publisher: Palgrave Macmillan UK Publication: June 25, 2016
Imprint: Palgrave Macmillan Language: English
Author: Garfield Benjamin
ISBN: 9781137584496
Publisher: Palgrave Macmillan UK
Publication: June 25, 2016
Imprint: Palgrave Macmillan
Language: English

This book outlines a new conception of the cyborg in terms of consciousness as the parallax gap between physical and digital worlds. The contemporary subject constructs its own internal reality in the interplay of the Virtual and the Real. Reinterpreting the work of Slavoj  Žižek and Gilles Deleuze in terms of the psychological and ontological construction of the digital, alongside the philosophy of quantum physics, this book offers a challenge to materialist perspectives in the fluid cyberspace that is ever permeating our lives. The inclusion of the subject in its own epistemological framework establishes a model for an engaged spectatorship of reality. Through the analysis of online media, digital art, avatars, computer games and science fiction, a new model of cyborg culture reveals the opportunities for critical and creative interventions in the contemporary subjective experience, promoting an awareness of the parallax position we all occupy between physical and digital worlds. 

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This book outlines a new conception of the cyborg in terms of consciousness as the parallax gap between physical and digital worlds. The contemporary subject constructs its own internal reality in the interplay of the Virtual and the Real. Reinterpreting the work of Slavoj  Žižek and Gilles Deleuze in terms of the psychological and ontological construction of the digital, alongside the philosophy of quantum physics, this book offers a challenge to materialist perspectives in the fluid cyberspace that is ever permeating our lives. The inclusion of the subject in its own epistemological framework establishes a model for an engaged spectatorship of reality. Through the analysis of online media, digital art, avatars, computer games and science fiction, a new model of cyborg culture reveals the opportunities for critical and creative interventions in the contemporary subjective experience, promoting an awareness of the parallax position we all occupy between physical and digital worlds. 

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