The Game Audio Tutorial

A Practical Guide to Creating and Implementing Sound and Music for Interactive Games

Nonfiction, Art & Architecture, General Art
Cover of the book The Game Audio Tutorial by Richard Stevens, Dave Raybould, CRC Press
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Author: Richard Stevens, Dave Raybould ISBN: 9781136127014
Publisher: CRC Press Publication: May 2, 2013
Imprint: Routledge Language: English
Author: Richard Stevens, Dave Raybould
ISBN: 9781136127014
Publisher: CRC Press
Publication: May 2, 2013
Imprint: Routledge
Language: English

Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects.

The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects.

The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)

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