The Gamification of Work

The Use of Games in the Workplace

Business & Finance, Management & Leadership, Management Science
Cover of the book The Gamification of Work by Emmanuelle Savignac, Wiley
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Author: Emmanuelle Savignac ISBN: 9781119384557
Publisher: Wiley Publication: January 18, 2017
Imprint: Wiley-ISTE Language: English
Author: Emmanuelle Savignac
ISBN: 9781119384557
Publisher: Wiley
Publication: January 18, 2017
Imprint: Wiley-ISTE
Language: English

Despite the traditional opposition between play and work, games and their structure are increasingly used in workplaces. This phenomenon of using game elements or mechanisms in other contexts than games is named “gamification”. In workplaces, the gamification is supposed to abolish the separation between work and leisure or between constraint and pleasure. This book reviews a century of game theories in the social sciences and analyzes the uses of games in workplaces. We critically question the explicit functions (learning, experimentation…) which are supposed to be conveyed by games. Finally, we show that game, understood as a structure, could have efficient social functions in the workplace.

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Despite the traditional opposition between play and work, games and their structure are increasingly used in workplaces. This phenomenon of using game elements or mechanisms in other contexts than games is named “gamification”. In workplaces, the gamification is supposed to abolish the separation between work and leisure or between constraint and pleasure. This book reviews a century of game theories in the social sciences and analyzes the uses of games in workplaces. We critically question the explicit functions (learning, experimentation…) which are supposed to be conveyed by games. Finally, we show that game, understood as a structure, could have efficient social functions in the workplace.

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