Author: | Karuna Riazi | ISBN: | 9781481486989 |
Publisher: | Salaam Reads / Simon & Schuster Books for Young Readers | Publication: | March 28, 2017 |
Imprint: | Salaam Reads / Simon & Schuster Books for Young Readers | Language: | English |
Author: | Karuna Riazi |
ISBN: | 9781481486989 |
Publisher: | Salaam Reads / Simon & Schuster Books for Young Readers |
Publication: | March 28, 2017 |
Imprint: | Salaam Reads / Simon & Schuster Books for Young Readers |
Language: | English |
A trio of friends from New York City find themselves trapped inside a mechanical board game that they must dismantle in order to save themselves and generations of other children in this action-packed debut that’s a steampunk Jumanji with a Middle Eastern flair.
Nothing can prepare you for The Gauntlet…
It didn’t look dangerous, exactly. When twelve-year-old Farah first laid eyes on the old-fashioned board game, she thought it looked…elegant.
It is made of wood, etched with exquisite images—a palace with domes and turrets, lattice-work windows that cast eerie shadows, a large spider—and at the very center of its cover, in broad letters, is written: The Gauntlet of Blood and Sand.
The Gauntlet is more than a game, though. It is the most ancient, the most dangerous kind of magic. It holds worlds inside worlds. And it takes players as prisoners.
A trio of friends from New York City find themselves trapped inside a mechanical board game that they must dismantle in order to save themselves and generations of other children in this action-packed debut that’s a steampunk Jumanji with a Middle Eastern flair.
Nothing can prepare you for The Gauntlet…
It didn’t look dangerous, exactly. When twelve-year-old Farah first laid eyes on the old-fashioned board game, she thought it looked…elegant.
It is made of wood, etched with exquisite images—a palace with domes and turrets, lattice-work windows that cast eerie shadows, a large spider—and at the very center of its cover, in broad letters, is written: The Gauntlet of Blood and Sand.
The Gauntlet is more than a game, though. It is the most ancient, the most dangerous kind of magic. It holds worlds inside worlds. And it takes players as prisoners.