The iOS Game Programming Collection (Collection)

Nonfiction, Computers, Programming
Cover of the book The iOS Game Programming Collection (Collection) by Michael Daley, Rod Strougo, Ray Wenderlich, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Michael Daley, Rod Strougo, Ray Wenderlich ISBN: 9780132911191
Publisher: Pearson Education Publication: December 9, 2011
Imprint: Addison-Wesley Professional Language: English
Author: Michael Daley, Rod Strougo, Ray Wenderlich
ISBN: 9780132911191
Publisher: Pearson Education
Publication: December 9, 2011
Imprint: Addison-Wesley Professional
Language: English

The iOS Game Programming Collection consists of two bestselling eBooks:

  • Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game
  • Learning Cocos2D: A Hands-on Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad “Gold Rush” is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they actually can be quite easy, and this collection is your perfect beginner’s guide.


Learning iOS Game Programming walks you through every step as you build a 2D tile map game, Sir Lamorak’s Quest: The Spell of Release (which is free in the App Store). You can download and play the game you’re going to build while you learn about the code. You learn the key characteristics of a successful iPhone game and important terminology and tools you will use.

 

Learning Cocos2D walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. As you build Space Viking, you’ll learn everything you need to know about Cocos2D so you can create the next killer iOS game.


This collection helps you

  • Plan high-level game design, components, and difficulty levels
  • Use game loops to make sure the right events happen at the right time
  • Render images, create sprite sheets, and build animations
  • Use tile maps to build large game worlds from small reusable images
  • Create fire, explosions, smoke, sparks, and other organic effects
  • Deliver great sound via OpenAL and the iPhone’s media player
  • Provide game control via iPhone’s touch and accelerometer features
  • Craft an effective, intuitive game interface
  • Build game objects and entities and making them work properly
  • Detect collisions and ensuring the right response to them
  • Polish, test, debug, and performance-tune your game 
  • Install and configure Cocos2D so it works with Xcode 4
  • Build a complete 2D action adventure game with Cocos2D
  • Build your game’s main menu screen for accessing levels
  • Use Cocos2D’s Scheduler to make sure the right events happen at the right times
  • Use tile maps to build scrolling game levels from reusable images
  • Add audio and sound effects with CocosDenshion--Cocos2D’s sound engine
  • Add gravity, realistic collisions, and ragdoll effects with Box2D and Chipmunk physics engines
  • Add amazing effects to your games with particle systems
  • Leverage Game Center in your game for achievements and leader boards
  • Squeeze the most performance from your games

 

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The iOS Game Programming Collection consists of two bestselling eBooks:

Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad “Gold Rush” is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they actually can be quite easy, and this collection is your perfect beginner’s guide.


Learning iOS Game Programming walks you through every step as you build a 2D tile map game, Sir Lamorak’s Quest: The Spell of Release (which is free in the App Store). You can download and play the game you’re going to build while you learn about the code. You learn the key characteristics of a successful iPhone game and important terminology and tools you will use.

 

Learning Cocos2D walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. As you build Space Viking, you’ll learn everything you need to know about Cocos2D so you can create the next killer iOS game.


This collection helps you

 

More books from Pearson Education

Cover of the book Wacky Insect Factoids by Michael Daley, Rod Strougo, Ray Wenderlich
Cover of the book How to Keep the Email Monster from Eating You Alive by Michael Daley, Rod Strougo, Ray Wenderlich
Cover of the book Managing Change by Michael Daley, Rod Strougo, Ray Wenderlich
Cover of the book Apple Training Series: GarageBand '11 by Michael Daley, Rod Strougo, Ray Wenderlich
Cover of the book Mac OS X 10.6 Snow Leopard Pocket Guide by Michael Daley, Rod Strougo, Ray Wenderlich
Cover of the book Social Media ROI by Michael Daley, Rod Strougo, Ray Wenderlich
Cover of the book Leader, Know Thyself by Michael Daley, Rod Strougo, Ray Wenderlich
Cover of the book Tricks of the Microsoft Windows Vista Masters by Michael Daley, Rod Strougo, Ray Wenderlich
Cover of the book Microsoft SharePoint 2010 Customizing My Site by Michael Daley, Rod Strougo, Ray Wenderlich
Cover of the book Alison Balter's Mastering Microsoft Office Access 2007 Development by Michael Daley, Rod Strougo, Ray Wenderlich
Cover of the book Breakthrough! by Michael Daley, Rod Strougo, Ray Wenderlich
Cover of the book Designing and Engineering Time by Michael Daley, Rod Strougo, Ray Wenderlich
Cover of the book Mastering Financial Calculations by Michael Daley, Rod Strougo, Ray Wenderlich
Cover of the book Windows 8 In Depth by Michael Daley, Rod Strougo, Ray Wenderlich
Cover of the book Cisco Firewalls by Michael Daley, Rod Strougo, Ray Wenderlich
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy