The Philosophy of Computer Games

Nonfiction, Computers, Advanced Computing, Engineering, Computer Vision, Religion & Spirituality, Philosophy, Reference
Cover of the book The Philosophy of Computer Games by , Springer Netherlands
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9789400742499
Publisher: Springer Netherlands Publication: July 10, 2012
Imprint: Springer Language: English
Author:
ISBN: 9789400742499
Publisher: Springer Netherlands
Publication: July 10, 2012
Imprint: Springer
Language: English

Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by philosophers and media researchers addresses a range of philosophical questions related to three issues of crucial

importance for understanding the phenomenon of computer games: the nature of gameplay and player experience, the moral evaluability of player and avatar actions, and the reality status of the gaming environment. By doing so, the book aims to establish the philosophy of computer games as an important strand of computer games research, and as a separate field of philosophical inquiry.

The book is required reading for anyone with an academic or professional interest in computer games, and will also be of value to readers curious about the philosophical issues raised by contemporary digital culture.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by philosophers and media researchers addresses a range of philosophical questions related to three issues of crucial

importance for understanding the phenomenon of computer games: the nature of gameplay and player experience, the moral evaluability of player and avatar actions, and the reality status of the gaming environment. By doing so, the book aims to establish the philosophy of computer games as an important strand of computer games research, and as a separate field of philosophical inquiry.

The book is required reading for anyone with an academic or professional interest in computer games, and will also be of value to readers curious about the philosophical issues raised by contemporary digital culture.

More books from Springer Netherlands

Cover of the book The Theory of Advanced First Aid by
Cover of the book Dying and Dead Seas Climatic Versus Anthropic Causes by
Cover of the book New Separation Chemistry Techniques for Radioactive Waste and Other Specific Applications by
Cover of the book African Greenhouse Gas Emission Inventories and Mitigation Options: Forestry, Land-Use Change, and Agriculture by
Cover of the book Eurasian Steppes. Ecological Problems and Livelihoods in a Changing World by
Cover of the book Lead Pollution by
Cover of the book Acta Historiae Neerlandicae by
Cover of the book Excitation-Contraction Coupling and Cardiac Contractile Force by
Cover of the book Mechanosensitivity of the Heart by
Cover of the book Coping with Cancer Stress by
Cover of the book Perspectives on Theory of Controversies and the Ethics of Communication by
Cover of the book The New Faces of Victimhood by
Cover of the book Logic and Philosophy / Logique et Philosophie by
Cover of the book The Two Reformations in the 16th Century by
Cover of the book Rice Planthoppers by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy