The Philosophy of Computer Games

Nonfiction, Computers, Advanced Computing, Engineering, Computer Vision, Religion & Spirituality, Philosophy, Reference
Cover of the book The Philosophy of Computer Games by , Springer Netherlands
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9789400742499
Publisher: Springer Netherlands Publication: July 10, 2012
Imprint: Springer Language: English
Author:
ISBN: 9789400742499
Publisher: Springer Netherlands
Publication: July 10, 2012
Imprint: Springer
Language: English

Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by philosophers and media researchers addresses a range of philosophical questions related to three issues of crucial

importance for understanding the phenomenon of computer games: the nature of gameplay and player experience, the moral evaluability of player and avatar actions, and the reality status of the gaming environment. By doing so, the book aims to establish the philosophy of computer games as an important strand of computer games research, and as a separate field of philosophical inquiry.

The book is required reading for anyone with an academic or professional interest in computer games, and will also be of value to readers curious about the philosophical issues raised by contemporary digital culture.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by philosophers and media researchers addresses a range of philosophical questions related to three issues of crucial

importance for understanding the phenomenon of computer games: the nature of gameplay and player experience, the moral evaluability of player and avatar actions, and the reality status of the gaming environment. By doing so, the book aims to establish the philosophy of computer games as an important strand of computer games research, and as a separate field of philosophical inquiry.

The book is required reading for anyone with an academic or professional interest in computer games, and will also be of value to readers curious about the philosophical issues raised by contemporary digital culture.

More books from Springer Netherlands

Cover of the book Ocean Resources by
Cover of the book Salvation from Despair by
Cover of the book The Stages of Human Life by
Cover of the book Geographical Information Systems in Hydrology by
Cover of the book Plant Viruses by
Cover of the book Language Learnability and L2 Phonology by
Cover of the book Neurodevelopmental Disabilities by
Cover of the book Consumer Demographics and Behaviour by
Cover of the book Critical Care Nephrology by
Cover of the book Cluster Headache by
Cover of the book Intention and Agency by
Cover of the book Electromagnetic Processing of Materials by
Cover of the book The Developing Heart: A ‘History’ of Pediatric Cardiology by
Cover of the book Risk Methodologies for Technological Legacies by
Cover of the book Radar Remote Sensing of Urban Areas by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy