The Political Effects of Entertainment Media

How Fictional Worlds Affect Real World Political Perspectives

Nonfiction, Reference & Language, Language Arts, Public Speaking, Rhetoric, Communication, Social & Cultural Studies, Political Science, Politics
Cover of the book The Political Effects of Entertainment Media by Anthony Gierzynski, Lexington Books
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Anthony Gierzynski ISBN: 9781498573993
Publisher: Lexington Books Publication: August 15, 2018
Imprint: Lexington Books Language: English
Author: Anthony Gierzynski
ISBN: 9781498573993
Publisher: Lexington Books
Publication: August 15, 2018
Imprint: Lexington Books
Language: English

Entertainment media are rife with material that touches on the political. The stories with which we entertain ourselves often show us, for better or worse, that everything can be solved by the rise of an individual hero, and that the “best way” to deal with a bad guy with a gun is a good guy with a gun. Our stories portray individuals along the lines of gender, racial, and ethnic stereotypes; offer us villains that are one-dimensional characters driven by evil; and show us politicians who are almost always corrupt, self-serving, and/or incompetent. They offer up models for how to deal with oppressive authority and they typically portray worlds that are just, where those who do the right thing come out on top. Entire entertainment genres, with their shared story telling conventions and common plot devices, provide lessons and perspectives that are relevant to how the public sees political issues. The stories that entertain us show us all these things and more, but to what effect? Does the pervasive politically relevant content that can be found not just in political entertainment shows, like House of Cards, but also in entertainment like Game of Thrones, that, on the surface, has nothing to do with modern politics, affect people’s perspectives on the political world? That is the central question of this volume. This book discusses the type of content in entertainment media that has the best chance of influencing political beliefs, draws from the work of scholars in a number of disciplines in order to forge a theory explaining how and when entertainment media will affect political perspectives, and presents a series of empirical studies using experiments and surveys that demonstrate the effect of politically relevant content in shows such as Game of Thrones, House of Cards, The Daily Show and The Colbert Report, in genres such science fiction, and through pervasive villain and leader character types.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Entertainment media are rife with material that touches on the political. The stories with which we entertain ourselves often show us, for better or worse, that everything can be solved by the rise of an individual hero, and that the “best way” to deal with a bad guy with a gun is a good guy with a gun. Our stories portray individuals along the lines of gender, racial, and ethnic stereotypes; offer us villains that are one-dimensional characters driven by evil; and show us politicians who are almost always corrupt, self-serving, and/or incompetent. They offer up models for how to deal with oppressive authority and they typically portray worlds that are just, where those who do the right thing come out on top. Entire entertainment genres, with their shared story telling conventions and common plot devices, provide lessons and perspectives that are relevant to how the public sees political issues. The stories that entertain us show us all these things and more, but to what effect? Does the pervasive politically relevant content that can be found not just in political entertainment shows, like House of Cards, but also in entertainment like Game of Thrones, that, on the surface, has nothing to do with modern politics, affect people’s perspectives on the political world? That is the central question of this volume. This book discusses the type of content in entertainment media that has the best chance of influencing political beliefs, draws from the work of scholars in a number of disciplines in order to forge a theory explaining how and when entertainment media will affect political perspectives, and presents a series of empirical studies using experiments and surveys that demonstrate the effect of politically relevant content in shows such as Game of Thrones, House of Cards, The Daily Show and The Colbert Report, in genres such science fiction, and through pervasive villain and leader character types.

More books from Lexington Books

Cover of the book The Objectives of Islamic Law by Anthony Gierzynski
Cover of the book Wittgenstein and Early Analytic Semantics by Anthony Gierzynski
Cover of the book Axiogenesis by Anthony Gierzynski
Cover of the book A Converging Post-War European Discourse by Anthony Gierzynski
Cover of the book American Exceptionalism, the French Exception, and Digital Media Law by Anthony Gierzynski
Cover of the book The Politics of Religion in Soviet-Occupied Germany by Anthony Gierzynski
Cover of the book Political Dissent: A Global Reader by Anthony Gierzynski
Cover of the book The Shape and Shaping of the College and University in America by Anthony Gierzynski
Cover of the book The Horse in Literature and Film by Anthony Gierzynski
Cover of the book Studies of Communication in the 2016 Presidential Campaign by Anthony Gierzynski
Cover of the book Building Relationships by Anthony Gierzynski
Cover of the book Tanzanian Women in Their Own Words by Anthony Gierzynski
Cover of the book W.E.B. Du Bois and the Problems of the Twenty-First Century by Anthony Gierzynski
Cover of the book Rape Culture and Religious Studies by Anthony Gierzynski
Cover of the book Ingratiation from the Renaissance to the Present by Anthony Gierzynski
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy