Tips for Virtual Reality Developers

Nonfiction, Computers, Advanced Computing, Virtual Reality, Computer Hardware, Input-Output Equipment
Cover of the book Tips for Virtual Reality Developers by Sarah Taylor, Sarah Taylor
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Author: Sarah Taylor ISBN: 9781386287506
Publisher: Sarah Taylor Publication: December 20, 2016
Imprint: Language: English
Author: Sarah Taylor
ISBN: 9781386287506
Publisher: Sarah Taylor
Publication: December 20, 2016
Imprint:
Language: English

Virtual reality is a booming industry. The technology for consumers and designers just keeps getting better. Learn how to take advantage of the newest advances in VR. If you're new to VR, watch the introductory chapter to get an overview of the terminology, technical considerations for designers (like refresh rate), and the most popular VR hardware, including the Oculus Rift. Instructor then dives into modeling, texturing, and rendering, and offers some tips for making more sophisticated content with ambient lighting and effects. 

Topics include:
1-Virtual reality vs. augmented and mixed reality
2-Display Technology 
3-Pixels and displays
4-Exporting the right file formats for VR
5-Rendering for virtual reality 
6-Retinal projection
7-Understanding the future of VR

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Virtual reality is a booming industry. The technology for consumers and designers just keeps getting better. Learn how to take advantage of the newest advances in VR. If you're new to VR, watch the introductory chapter to get an overview of the terminology, technical considerations for designers (like refresh rate), and the most popular VR hardware, including the Oculus Rift. Instructor then dives into modeling, texturing, and rendering, and offers some tips for making more sophisticated content with ambient lighting and effects. 

Topics include:
1-Virtual reality vs. augmented and mixed reality
2-Display Technology 
3-Pixels and displays
4-Exporting the right file formats for VR
5-Rendering for virtual reality 
6-Retinal projection
7-Understanding the future of VR

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