Transnational Contexts of Culture, Gender, Class, and Colonialism in Play

Video Games in East Asia

Nonfiction, Social & Cultural Studies, Political Science, International, Social Science, Gender Studies
Cover of the book Transnational Contexts of Culture, Gender, Class, and Colonialism in Play by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319438177
Publisher: Springer International Publishing Publication: December 24, 2016
Imprint: Palgrave Macmillan Language: English
Author:
ISBN: 9783319438177
Publisher: Springer International Publishing
Publication: December 24, 2016
Imprint: Palgrave Macmillan
Language: English

This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play.

More books from Springer International Publishing

Cover of the book Grandparents of Children with Disabilities by
Cover of the book Magnetically Activated and Guided Isotope Separation by
Cover of the book Fish on the Move by
Cover of the book An Introduction to Thermodynamics and Statistical Physics by
Cover of the book Principle and Application Progress in Location-Based Services by
Cover of the book Techniques of Neurolysis by
Cover of the book Software Engineering Research, Management and Applications by
Cover of the book Introduction to Averaging Dynamics over Networks by
Cover of the book HCI for Children with Disabilities by
Cover of the book Relativistic Electron Mirrors by
Cover of the book Human Re-Identification by
Cover of the book The Chemistry of Benzotriazole Derivatives by
Cover of the book Web and Wireless Geographical Information Systems by
Cover of the book Advances in Network Science by
Cover of the book Target Volume Delineation and Treatment Planning for Particle Therapy by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy