Transnational Contexts of Development History, Sociality, and Society of Play

Video Games in East Asia

Nonfiction, History, Asian, Asia, Social & Cultural Studies, Political Science, International, Social Science
Cover of the book Transnational Contexts of Development History, Sociality, and Society of Play by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319438207
Publisher: Springer International Publishing Publication: January 21, 2017
Imprint: Palgrave Macmillan Language: English
Author:
ISBN: 9783319438207
Publisher: Springer International Publishing
Publication: January 21, 2017
Imprint: Palgrave Macmillan
Language: English

This book examines the historical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia. Focusing on examinations of how video games shape external interactions with the world as well as internal spaces, Lee and Pulos' volume brings together a range of approaches and regions to understand the impact of video games in East Asia and beyond. Contributions range from assessments of Nintendo's lasting technological impact in Japan and globally to analyses of mobile social gaming among teenage girls in Korea, with qualitative and quantitative methodologies set in contact with one another to offer a full spectrum of perspectives on video gaming and its profound cultural impact.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book examines the historical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia. Focusing on examinations of how video games shape external interactions with the world as well as internal spaces, Lee and Pulos' volume brings together a range of approaches and regions to understand the impact of video games in East Asia and beyond. Contributions range from assessments of Nintendo's lasting technological impact in Japan and globally to analyses of mobile social gaming among teenage girls in Korea, with qualitative and quantitative methodologies set in contact with one another to offer a full spectrum of perspectives on video gaming and its profound cultural impact.

More books from Springer International Publishing

Cover of the book Thriving Rough Sets by
Cover of the book Individualized Medicine by
Cover of the book Measurement of the Inclusive Electron Cross-Section from Heavy-Flavour Decays and Search for Compressed Supersymmetric Scenarios with the ATLAS Experiment by
Cover of the book Authenticity: The Cultural History of a Political Concept by
Cover of the book Studies of ID Practices by
Cover of the book An Introduction to Design Science by
Cover of the book German Philanthropy in Transatlantic Perspective by
Cover of the book Ageing in Irish Writing by
Cover of the book Human Action Control by
Cover of the book Social Inequality, Economic Decline, and Plutocracy by
Cover of the book A Mathematical Modeling Approach from Nonlinear Dynamics to Complex Systems by
Cover of the book Intelligent Data Engineering and Automated Learning – IDEAL 2017 by
Cover of the book Design, Modeling and Control of Nanopositioning Systems by
Cover of the book Computer Aided Verification by
Cover of the book Computing Colour Image Processing by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy