Trends and Applications of Serious Gaming and Social Media

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, Artificial Intelligence, General Computing
Cover of the book Trends and Applications of Serious Gaming and Social Media by , Springer Singapore
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9789814560269
Publisher: Springer Singapore Publication: July 8, 2014
Imprint: Springer Language: English
Author:
ISBN: 9789814560269
Publisher: Springer Singapore
Publication: July 8, 2014
Imprint: Springer
Language: English

This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be present in this book includes future of serious games and immersive technologies and their impact on society; online and mobile games; achievement systems in serious games; persuasive technology and games for saving and money management; malware analytics for social networking; serious games for mental health interventions; educational implications of social network games; learning and acquiring subject knowledge using serious games in classrooms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games. The major part of this book comprises of papers that have been presented at the Serious Games and Social Connect 2012 conference held in Singapore (October 4, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be present in this book includes future of serious games and immersive technologies and their impact on society; online and mobile games; achievement systems in serious games; persuasive technology and games for saving and money management; malware analytics for social networking; serious games for mental health interventions; educational implications of social network games; learning and acquiring subject knowledge using serious games in classrooms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games. The major part of this book comprises of papers that have been presented at the Serious Games and Social Connect 2012 conference held in Singapore (October 4, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.

More books from Springer Singapore

Cover of the book The Indian Rivers by
Cover of the book Space Information Networks by
Cover of the book Space Information Networks by
Cover of the book The UN Sustainable Development Goals for the Textile and Fashion Industry by
Cover of the book Functional Analysis and Applications by
Cover of the book Textiles and Clothing Sustainability by
Cover of the book Global Value Chains, Flexibility and Sustainability by
Cover of the book Methods and Applications for Modeling and Simulation of Complex Systems by
Cover of the book NGOs, Social Capital and Community Empowerment in Bangladesh by
Cover of the book Promoting Service Leadership Qualities in University Students by
Cover of the book Soft Computing Applications by
Cover of the book Knowledge and Systems Sciences by
Cover of the book Biased Sampling, Over-identified Parameter Problems and Beyond by
Cover of the book Governance and Risk Management in Taxation by
Cover of the book Proceedings of Fatigue, Durability and Fracture Mechanics by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy