Understanding Video Game Music

Nonfiction, Entertainment, Music, Business & Technical, Recording & Reproduction, Computers, General Computing
Cover of the book Understanding Video Game Music by Tim Summers, Cambridge University Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Tim Summers ISBN: 9781108105729
Publisher: Cambridge University Press Publication: September 8, 2016
Imprint: Cambridge University Press Language: English
Author: Tim Summers
ISBN: 9781108105729
Publisher: Cambridge University Press
Publication: September 8, 2016
Imprint: Cambridge University Press
Language: English

Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.

More books from Cambridge University Press

Cover of the book Modernist Futures by Tim Summers
Cover of the book Elections in Hard Times by Tim Summers
Cover of the book The Cambridge Introduction to Chaucer by Tim Summers
Cover of the book Australian Intellectual Property Law by Tim Summers
Cover of the book Contesting Economic and Social Rights in Ireland by Tim Summers
Cover of the book Law and Development of Middle-Income Countries by Tim Summers
Cover of the book Enduring Rivalries in the Asia-Pacific by Tim Summers
Cover of the book The New Cambridge Companion to T. S. Eliot by Tim Summers
Cover of the book Anti-Impunity and the Human Rights Agenda by Tim Summers
Cover of the book Water Ecosystem Services by Tim Summers
Cover of the book Harmonic and Subharmonic Function Theory on the Hyperbolic Ball by Tim Summers
Cover of the book The Philosophy of Economics by Tim Summers
Cover of the book Cognition and Cancer by Tim Summers
Cover of the book The Cambridge Companion to English Literature, 1500–1600 by Tim Summers
Cover of the book Capitalism and Modern Social Theory by Tim Summers
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy