Unity 5.x Animation Cookbook

Nonfiction, Computers, Application Software, Computer Graphics
Cover of the book Unity 5.x Animation Cookbook by Maciej Szczesnik, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Maciej Szczesnik ISBN: 9781785883699
Publisher: Packt Publishing Publication: May 27, 2016
Imprint: Packt Publishing Language: English
Author: Maciej Szczesnik
ISBN: 9781785883699
Publisher: Packt Publishing
Publication: May 27, 2016
Imprint: Packt Publishing
Language: English

A recipe-based guide to give you practical information on Unity 5.x animation techniques and tools

About This Book

  • A straightforward and easy-to-follow format.
  • A selection of the most important tasks and problems.
  • Carefully organized instructions to solve problems efficiently.
  • Clear explanations of what you did.
  • Solutions that can be applied to solve real-world problems.

Who This Book Is For

This book is for Unity developers who have some exposure to Unity game development who want to learn the nuances of animation in Unity. Previous knowledge of animation techniques and mecanim is not necessary.

What You Will Learn

  • Importing animations to Unity
  • Work with different animation assets and components
  • Create, visualize, and edit animated creatures
  • Animating game cut scenes
  • Design character actions and expressions
  • Create gameplay by animating characters and environments
  • Use animations to drive in-game logic

In Detail

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more.

While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.

Style and approach

This practical no-nonsense guide is recipe-based with real-world examples of almost all the techniques mentioned.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

A recipe-based guide to give you practical information on Unity 5.x animation techniques and tools

About This Book

Who This Book Is For

This book is for Unity developers who have some exposure to Unity game development who want to learn the nuances of animation in Unity. Previous knowledge of animation techniques and mecanim is not necessary.

What You Will Learn

In Detail

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more.

While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.

Style and approach

This practical no-nonsense guide is recipe-based with real-world examples of almost all the techniques mentioned.

More books from Packt Publishing

Cover of the book Bonita Open Solution 5.x Essentials by Maciej Szczesnik
Cover of the book Cinema 4D R13 Cookbook by Maciej Szczesnik
Cover of the book Atlassian Confluence 5 Essentials by Maciej Szczesnik
Cover of the book jQuery Mobile Web Development Essentials - Third Edition by Maciej Szczesnik
Cover of the book Joomla! 2.5 Beginners Guide by Maciej Szczesnik
Cover of the book Mastering QGIS - Second Edition by Maciej Szczesnik
Cover of the book Hands-On Bug Hunting for Penetration Testers by Maciej Szczesnik
Cover of the book Getting Started with Oracle Event Processing 11g by Maciej Szczesnik
Cover of the book CISSP in 21 Days by Maciej Szczesnik
Cover of the book Python for Finance - Second Edition by Maciej Szczesnik
Cover of the book Securing Hadoop by Maciej Szczesnik
Cover of the book Learn QGIS by Maciej Szczesnik
Cover of the book OpenStack Networking Essentials by Maciej Szczesnik
Cover of the book JIRA 7 Essentials - Fourth Edition by Maciej Szczesnik
Cover of the book Hands-On Transfer Learning with Python by Maciej Szczesnik
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy