Unity Animation Essentials

Nonfiction, Computers, Advanced Computing, Programming, Expert Systems, Entertainment & Games, Game Programming - Graphics, Application Software, Business Software
Cover of the book Unity Animation Essentials by Alan Thorn, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Alan Thorn ISBN: 9781782174998
Publisher: Packt Publishing Publication: June 24, 2015
Imprint: Packt Publishing Language: English
Author: Alan Thorn
ISBN: 9781782174998
Publisher: Packt Publishing
Publication: June 24, 2015
Imprint: Packt Publishing
Language: English

Unity is a feature-rich, fully-integrated development engine that provides out-of-the-box functionality for the creation of interactive 3D content. It is an exciting engine that has a rich and sophisticated animation system called Mecanim.

Unity Animation Essentials offers a comprehensive introduction to powerful animation tools and principles in Unity, which can be used to make great games. This book starts by exploring core animation concepts and then dives deeper to demonstrate their practical application in real-time games. This book shares extensive and useful insights to create animations using a professional grade workflow, and to create responses and interactive scenes. Each chapter focuses on a specific range of topics, from timing and events to character animation and particle systems.

By the end of the book, you should be able to fully utilize the powers of Mecanim and Unity.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Unity is a feature-rich, fully-integrated development engine that provides out-of-the-box functionality for the creation of interactive 3D content. It is an exciting engine that has a rich and sophisticated animation system called Mecanim.

Unity Animation Essentials offers a comprehensive introduction to powerful animation tools and principles in Unity, which can be used to make great games. This book starts by exploring core animation concepts and then dives deeper to demonstrate their practical application in real-time games. This book shares extensive and useful insights to create animations using a professional grade workflow, and to create responses and interactive scenes. Each chapter focuses on a specific range of topics, from timing and events to character animation and particle systems.

By the end of the book, you should be able to fully utilize the powers of Mecanim and Unity.

More books from Packt Publishing

Cover of the book Web Host Manager Administration Guide by Alan Thorn
Cover of the book Jenkins Essentials - Second Edition by Alan Thorn
Cover of the book Microservices with Azure by Alan Thorn
Cover of the book Learning NServiceBus Sagas by Alan Thorn
Cover of the book Learning ServiceNow by Alan Thorn
Cover of the book Applied Architecture Patterns on the Microsoft Platform by Alan Thorn
Cover of the book Instant Mockito by Alan Thorn
Cover of the book Instant Apache Camel Message Routing by Alan Thorn
Cover of the book Plone 3 Products Development Cookbook by Alan Thorn
Cover of the book Hadoop Backup and Recovery Solutions by Alan Thorn
Cover of the book jBPM6 Developer Guide by Alan Thorn
Cover of the book GameMaker Game Programming with GML by Alan Thorn
Cover of the book WordPress 5 Complete by Alan Thorn
Cover of the book Creating Mobile Apps with jQuery Mobile - Second Edition by Alan Thorn
Cover of the book Data Visualization with d3.js by Alan Thorn
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy