Unity Virtual Reality Projects

Nonfiction, Computers, Advanced Computing, Virtual Reality, Entertainment & Games, Game Programming - Graphics, Programming
Cover of the book Unity Virtual Reality Projects by Jonathan Linowes, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Jonathan Linowes ISBN: 9781785286803
Publisher: Packt Publishing Publication: September 1, 2015
Imprint: Packt Publishing Language: English
Author: Jonathan Linowes
ISBN: 9781785286803
Publisher: Packt Publishing
Publication: September 1, 2015
Imprint: Packt Publishing
Language: English

Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D

About This Book

  • Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps
  • Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR
  • A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard

Who This Book Is For

If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage.

What You Will Learn

  • Create 3D scenes with Unity and Blender while learning about world space and scale
  • Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard
  • Build interactive environments with physics, gravity, animations, and lighting using the Unity engine
  • Experiment with various user interface (UI) techniques that you can use in your VR applications
  • Implement the first-person and third-person experiences that use only head motion gestures for input
  • Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences
  • Learn about the technology and psychology of VR including rendering, performance and VR motion sickness
  • Gain introductory and advanced experience in Unity programming with the C# language

In Detail

What is consumer “virtual reality”? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices.

Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity.

You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming.

By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity.

So, let's get to it!

Style and approach

This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D

About This Book

Who This Book Is For

If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage.

What You Will Learn

In Detail

What is consumer “virtual reality”? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices.

Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity.

You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming.

By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity.

So, let's get to it!

Style and approach

This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.

More books from Packt Publishing

Cover of the book Business Intelligence Cookbook: A Project Lifecycle Approach Using Oracle Technology by Jonathan Linowes
Cover of the book Raspberry Pi Mechatronics Projects HOTSHOT by Jonathan Linowes
Cover of the book Mastering SaltStack - Second Edition by Jonathan Linowes
Cover of the book Arduino Android Blueprints by Jonathan Linowes
Cover of the book Spark for Data Science by Jonathan Linowes
Cover of the book Web Application Development with R using Shiny by Jonathan Linowes
Cover of the book Creating Templates with Artisteer by Jonathan Linowes
Cover of the book Moodle 1.9 E-Learning Course Development by Jonathan Linowes
Cover of the book vSphere High Performance Cookbook - Second Edition by Jonathan Linowes
Cover of the book Zabbix Network Monitoring Essentials by Jonathan Linowes
Cover of the book Building Android Games with Cocos2d-x by Jonathan Linowes
Cover of the book OpenCV 3 Computer Vision with Python Cookbook by Jonathan Linowes
Cover of the book Mastering Android Studio 3 by Jonathan Linowes
Cover of the book JBoss: Developer's Guide by Jonathan Linowes
Cover of the book Internet of Things for Architects by Jonathan Linowes
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy