Author: | Stuart Horvath | ISBN: | 1230000265296 |
Publisher: | Unwinnable, LLC | Publication: | September 2, 2014 |
Imprint: | Language: | English |
Author: | Stuart Horvath |
ISBN: | 1230000265296 |
Publisher: | Unwinnable, LLC |
Publication: | September 2, 2014 |
Imprint: | |
Language: | English |
Since 2010, Unwinnable has been a showcase for weird, experimental, poignant, funny and iconoclastic stories. We're devoted to examining the intersection of the culture we love and the lives we lead. Unwinnable wants to bring you the best in pop-culture criticism, creative non-fiction, and the occasional serialized fiction once a week in a beautiful digital magazine. Unwinnable is life with culture.
Our Issue Two cover story brings you to the the Psycho House of Gone Home, where Jill Scharr investigates its spooky reputation. Are there phantoms lurking in its halls?
Dennis Scimeca finds himself quite taken with the broad scope of Daniel Benmergui’s game Storyteller, which he examines through the lens of both his own emotional turbulence as well as Joseph Campbell’s comparative mythology.
How did the war between G.I.Joe and Cobra end? Ian Gonzales has the answer and, while he reflects on his childhood fun and games with Hasbro’s classic toy line, he also winds up learning a lesson about growing up. Meanwhile, Stu Horvath shot portraits of some of the survivors.
Next up is Brendan Keogh’s analysis of Vlambeer’s recent shoot-’em-up, Luftrausers. It’s all about the feels.
Finally, Joe DeMartino ponders the prison of game design while playing BioShock: Infinite with his girlfriend. Surely there can be a better balance between the mayhem and the beauty.
No matter what your taste, Unwinnable Weekly has you covered, so make sure to check out our selection of back issues today!
Since 2010, Unwinnable has been a showcase for weird, experimental, poignant, funny and iconoclastic stories. We're devoted to examining the intersection of the culture we love and the lives we lead. Unwinnable wants to bring you the best in pop-culture criticism, creative non-fiction, and the occasional serialized fiction once a week in a beautiful digital magazine. Unwinnable is life with culture.
Our Issue Two cover story brings you to the the Psycho House of Gone Home, where Jill Scharr investigates its spooky reputation. Are there phantoms lurking in its halls?
Dennis Scimeca finds himself quite taken with the broad scope of Daniel Benmergui’s game Storyteller, which he examines through the lens of both his own emotional turbulence as well as Joseph Campbell’s comparative mythology.
How did the war between G.I.Joe and Cobra end? Ian Gonzales has the answer and, while he reflects on his childhood fun and games with Hasbro’s classic toy line, he also winds up learning a lesson about growing up. Meanwhile, Stu Horvath shot portraits of some of the survivors.
Next up is Brendan Keogh’s analysis of Vlambeer’s recent shoot-’em-up, Luftrausers. It’s all about the feels.
Finally, Joe DeMartino ponders the prison of game design while playing BioShock: Infinite with his girlfriend. Surely there can be a better balance between the mayhem and the beauty.
No matter what your taste, Unwinnable Weekly has you covered, so make sure to check out our selection of back issues today!