Using Games to Enhance Learning and Teaching

A Beginner's Guide

Nonfiction, Reference & Language, Education & Teaching
Cover of the book Using Games to Enhance Learning and Teaching by , Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781136341304
Publisher: Taylor and Francis Publication: May 23, 2012
Imprint: Routledge Language: English
Author:
ISBN: 9781136341304
Publisher: Taylor and Francis
Publication: May 23, 2012
Imprint: Routledge
Language: English

Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology.

Using Games to Enhance Learning and Teaching offers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology.

Using Games to Enhance Learning and Teaching offers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research.

More books from Taylor and Francis

Cover of the book Market Structure and Performance by
Cover of the book Brazil as a Rising Power by
Cover of the book Skepticism and Belief in Early Modern England by
Cover of the book Creative Writing by
Cover of the book Images of Gramsci by
Cover of the book Rashomon Effects by
Cover of the book Understanding the Male Hustler by
Cover of the book The Reconstruction of Western Europe 1945-1951 by
Cover of the book International Politics and National Political Regimes by
Cover of the book Peacebuilding and Local Ownership by
Cover of the book The Rise of Stadiums in the Modern United States by
Cover of the book Transforming Teaching and Learning with Active and Dramatic Approaches by
Cover of the book Family and Child Well-being After Welfare Reform by
Cover of the book Transformational Public Policy by
Cover of the book Childhood, Education and Philosophy by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy