Using Games to Enhance Learning and Teaching

A Beginner's Guide

Nonfiction, Reference & Language, Education & Teaching
Cover of the book Using Games to Enhance Learning and Teaching by , Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781136341304
Publisher: Taylor and Francis Publication: May 23, 2012
Imprint: Routledge Language: English
Author:
ISBN: 9781136341304
Publisher: Taylor and Francis
Publication: May 23, 2012
Imprint: Routledge
Language: English

Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology.

Using Games to Enhance Learning and Teaching offers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology.

Using Games to Enhance Learning and Teaching offers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research.

More books from Taylor and Francis

Cover of the book Mobile Communication by
Cover of the book The Economics of Non-Wage Labour Costs (Routledge Revivals) by
Cover of the book Boys, Masculinities and Reading by
Cover of the book Delta Urbanism: The Netherlands by
Cover of the book Genealogy and Ontology of the Western Image and its Digital Future by
Cover of the book Exchange Rates and Prices by
Cover of the book Antifascism and Sociology by
Cover of the book Classification of Developmental Language Disorders by
Cover of the book Blogging, Citizenship, and the Future of Media by
Cover of the book Oman and Muscat by
Cover of the book Marketing Modernity by
Cover of the book Localizing Governance in India by
Cover of the book Assessing the Balance of Power in Central-Local Relations in China by
Cover of the book Urban Geography by
Cover of the book Elucidating Social Science Concepts by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy