Video Games

Design and Code Your Own Adventure

Kids, Creative Kids, Computer Programming, Technology, Computers, Games and Activities
Cover of the book Video Games by Kathy Ceceri, Nomad Press
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Author: Kathy Ceceri ISBN: 9781619302938
Publisher: Nomad Press Publication: September 21, 2015
Imprint: Nomad Press Language: English
Author: Kathy Ceceri
ISBN: 9781619302938
Publisher: Nomad Press
Publication: September 21, 2015
Imprint: Nomad Press
Language: English

Catch a glimpse inside a school bus and you'll see lots of kids looking down. What are they doing? They're deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships.

Over 90 percent of kids ages 2–17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create their very own video games using software such as MIT's Scratch!

Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Crispie Treats and designing board games are some of the hands-on projects that engage readers' building skills, while writing actual game code opens digital doors readers may not have known existed.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Catch a glimpse inside a school bus and you'll see lots of kids looking down. What are they doing? They're deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships.

Over 90 percent of kids ages 2–17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create their very own video games using software such as MIT's Scratch!

Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Crispie Treats and designing board games are some of the hands-on projects that engage readers' building skills, while writing actual game code opens digital doors readers may not have known existed.

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