Video Gaming in Science Fiction

A Critical Study

Fiction & Literature, Literary Theory & Criticism, Science Fiction, Nonfiction, Entertainment, Games, Video & Electronic
Cover of the book Video Gaming in Science Fiction by Jason Barr, McFarland & Company, Inc., Publishers
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Author: Jason Barr ISBN: 9781476634296
Publisher: McFarland & Company, Inc., Publishers Publication: September 11, 2018
Imprint: Language: English
Author: Jason Barr
ISBN: 9781476634296
Publisher: McFarland & Company, Inc., Publishers
Publication: September 11, 2018
Imprint:
Language: English

As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming—first emerging almost fifty years ago—still resonates in modern science fiction. The author reveals how negative stereotypes of gamers and gaming have endured in depictions of modern gamers in the media and how honest portrayals are still wanting, even in the “forward thinking” world of science fiction.

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As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming—first emerging almost fifty years ago—still resonates in modern science fiction. The author reveals how negative stereotypes of gamers and gaming have endured in depictions of modern gamers in the media and how honest portrayals are still wanting, even in the “forward thinking” world of science fiction.

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