Virtual Realities

Dagstuhl Seminar 2008

Nonfiction, Computers, Application Software, Multimedia, Computer Graphics, General Computing
Cover of the book Virtual Realities by , Springer Vienna
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783211991787
Publisher: Springer Vienna Publication: November 26, 2010
Imprint: Springer Language: English
Author:
ISBN: 9783211991787
Publisher: Springer Vienna
Publication: November 26, 2010
Imprint: Springer
Language: English

The articles by well-known international experts intend to facilitate more elaborate expositions of the research presented at the seminar, and to collect and document the results of the various discussions, including ideas and open problems that were identified. Correspondingly the book will consist of two parts. Part I will consist of extended articles describing research presented at the seminar. This will include papers on tracking, motion capture, displays, cloth simulation, and applications. Part II will consist of articles that capture the results of breakout discussions, describe visions, or advocate particular positions. This will include discussions about system latency, 3D interaction, haptic interfaces, social gaming, perceptual issues, and the fictional "Holodeck".

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The articles by well-known international experts intend to facilitate more elaborate expositions of the research presented at the seminar, and to collect and document the results of the various discussions, including ideas and open problems that were identified. Correspondingly the book will consist of two parts. Part I will consist of extended articles describing research presented at the seminar. This will include papers on tracking, motion capture, displays, cloth simulation, and applications. Part II will consist of articles that capture the results of breakout discussions, describe visions, or advocate particular positions. This will include discussions about system latency, 3D interaction, haptic interfaces, social gaming, perceptual issues, and the fictional "Holodeck".

More books from Springer Vienna

Cover of the book Gram-Negative Bacterial Infections and Mode of Endotoxin Actions by
Cover of the book The Influenza Virus Hemagglutinin by
Cover of the book Global Positioning System by
Cover of the book Animal Lectins: Form, Function and Clinical Applications by
Cover of the book New Aspects on Tethyan Cretaceous Fossil Assemblages by
Cover of the book Neurosurgery and Medical Ethics by
Cover of the book Store-operated Ca2+ entry (SOCE) pathways by
Cover of the book Herpes Simplex and Pseudorabies Viruses by
Cover of the book Environmental Influences on the Immune System by
Cover of the book Sensory Neuropathies by
Cover of the book Radiometry in Modern Scientific Experiments by
Cover of the book Primary and Secondary Brain Stem Lesions by
Cover of the book Stem Cell Aging: Mechanisms, Consequences, Rejuvenation by
Cover of the book Homocysteine in Protein Structure/Function and Human Disease by
Cover of the book Forensische Arbeit mit Kindern und Jugendlichen by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy