Author: | Heather Estes | ISBN: | 9781488535390 |
Publisher: | Emereo Publishing | Publication: | February 3, 2014 |
Imprint: | Emereo Publishing | Language: | English |
Author: | Heather Estes |
ISBN: | 9781488535390 |
Publisher: | Emereo Publishing |
Publication: | February 3, 2014 |
Imprint: | Emereo Publishing |
Language: | English |
It contains 175 answers, much more than you can imagine; comprehensive answers and extensive details and references, with insights that have never before been offered in print. Get the information you need--fast! This all-embracing guide offers a thorough view of key knowledge and detailed insight. This Guide introduces what you want to know about Virtual Worlds.
A quick look inside of some of the subjects covered: Virtual world - Virtual worlds and real life, Technoself, Online dating service - Comparisons in marriage health: traditional versus online first encounters, Virtual artifact, Virtual world - Medical, Avatar (computing) - Video games, Virtual World Language Learning - Constructivist approaches, Otherland, Virtual artifact - Virtual consumerism, Animation - Computer animation, Virtual economy - Controversy, IBM Virtual Universe Community - History, Virtuality, Social software - Virtual presence, Virtual world - Business, Massively multiplayer online game - Virtual economies, Virtual world - Future, GEnie - Further reading, Technoself - Digital Identity and Virtual Life, Tad Williams - Literary and Cultural References, Richard Bartle - Life and career, United States Army Simulation and Training Technology Center - Current events, Educational software - Selected reports and academic articles, Social software - Massively multiplayer online games, WorldsAway - Gameplay, Sociology - Internet, Virtual world - Tourism, Virtual world - Commercial, 2013 mass surveillance disclosures - December, Talker, Federation of American Scientists - Emerging Technologies, Virtual World Language Learning - Approaches to language education in virtual worlds, Metaverse - Developing Technical Standards for the Metaverse, and much more...
It contains 175 answers, much more than you can imagine; comprehensive answers and extensive details and references, with insights that have never before been offered in print. Get the information you need--fast! This all-embracing guide offers a thorough view of key knowledge and detailed insight. This Guide introduces what you want to know about Virtual Worlds.
A quick look inside of some of the subjects covered: Virtual world - Virtual worlds and real life, Technoself, Online dating service - Comparisons in marriage health: traditional versus online first encounters, Virtual artifact, Virtual world - Medical, Avatar (computing) - Video games, Virtual World Language Learning - Constructivist approaches, Otherland, Virtual artifact - Virtual consumerism, Animation - Computer animation, Virtual economy - Controversy, IBM Virtual Universe Community - History, Virtuality, Social software - Virtual presence, Virtual world - Business, Massively multiplayer online game - Virtual economies, Virtual world - Future, GEnie - Further reading, Technoself - Digital Identity and Virtual Life, Tad Williams - Literary and Cultural References, Richard Bartle - Life and career, United States Army Simulation and Training Technology Center - Current events, Educational software - Selected reports and academic articles, Social software - Massively multiplayer online games, WorldsAway - Gameplay, Sociology - Internet, Virtual world - Tourism, Virtual world - Commercial, 2013 mass surveillance disclosures - December, Talker, Federation of American Scientists - Emerging Technologies, Virtual World Language Learning - Approaches to language education in virtual worlds, Metaverse - Developing Technical Standards for the Metaverse, and much more...