Vulkan Programming Guide

The Official Guide to Learning Vulkan

Nonfiction, Computers, Application Software, Computer Graphics
Cover of the book Vulkan Programming Guide by Graham Sellers, John Kessenich, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Graham Sellers, John Kessenich ISBN: 9780134464688
Publisher: Pearson Education Publication: November 7, 2016
Imprint: Addison-Wesley Professional Language: English
Author: Graham Sellers, John Kessenich
ISBN: 9780134464688
Publisher: Pearson Education
Publication: November 7, 2016
Imprint: Addison-Wesley Professional
Language: English

The Definitive Vulkan™ Developer’s Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics

 

The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictability. Vulkan™ Programming Guide is the essential, authoritative reference to this new standard for experienced graphics programmers in all Vulkan environments.

 

Vulkan API lead Graham Sellers (with contributions from language lead John Kessenich) presents example-rich introductions to the portable Vulkan API and the new SPIR-V shading language. The author introduces Vulkan, its goals, and the key concepts framing its API, and presents a complex rendering system that demonstrates both Vulkan’s uniqueness and its exceptional power.

 

You’ll find authoritative coverage of topics ranging from drawing to memory, and threading to compute shaders. The author especially shows how to handle tasks such as synchronization, scheduling, and memory management that are now the developer’s responsibility.

 

Vulkan™ Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. Whether you’re upgrading from OpenGL or moving to open-standard graphics APIs for the first time, this guide will help you get the results and performance you’re looking for.

 

Coverage includes

  • Extensively tested code examples to demonstrate Vulkan’s capabilities and show how it differs from OpenGL
  • Expert guidance on getting started and working with Vulkan’s new memory system
  • Thorough discussion of queues, commands, moving data, and presentation
  • Full explanations of the SPIR-V binary shading language and compute/graphics pipelines
  • Detailed discussions of drawing commands, geometry and fragment processing, synchronization primitives, and reading Vulkan data into applications
  • A complete case study application: deferred rendering using complex multi-pass architecture and multiple processing queues
  • Appendixes presenting Vulkan functions and SPIR-V opcodes, as well as a complete Vulkan glossary

Example code can be found here: Example code can be found here: https://github.com/vulkanprogrammingguide/examples

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The Definitive Vulkan™ Developer’s Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics

 

The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictability. Vulkan™ Programming Guide is the essential, authoritative reference to this new standard for experienced graphics programmers in all Vulkan environments.

 

Vulkan API lead Graham Sellers (with contributions from language lead John Kessenich) presents example-rich introductions to the portable Vulkan API and the new SPIR-V shading language. The author introduces Vulkan, its goals, and the key concepts framing its API, and presents a complex rendering system that demonstrates both Vulkan’s uniqueness and its exceptional power.

 

You’ll find authoritative coverage of topics ranging from drawing to memory, and threading to compute shaders. The author especially shows how to handle tasks such as synchronization, scheduling, and memory management that are now the developer’s responsibility.

 

Vulkan™ Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. Whether you’re upgrading from OpenGL or moving to open-standard graphics APIs for the first time, this guide will help you get the results and performance you’re looking for.

 

Coverage includes

Example code can be found here: Example code can be found here: https://github.com/vulkanprogrammingguide/examples

More books from Pearson Education

Cover of the book C++ FAQs, Portable Documents by Graham Sellers, John Kessenich
Cover of the book Analysis Patterns by Graham Sellers, John Kessenich
Cover of the book Silverlight 1.0 Unleashed by Graham Sellers, John Kessenich
Cover of the book Stocks Under Rocks by Graham Sellers, John Kessenich
Cover of the book Webs of Influence: The Psychology of Online Persuasion by Graham Sellers, John Kessenich
Cover of the book Software Architecture in Practice by Graham Sellers, John Kessenich
Cover of the book Photoshop CS4 Down & Dirty Tricks by Graham Sellers, John Kessenich
Cover of the book The iPhone Pocket Guide by Graham Sellers, John Kessenich
Cover of the book Effective Perl Programming by Graham Sellers, John Kessenich
Cover of the book Spin Sucks by Graham Sellers, John Kessenich
Cover of the book York Notes Companions: Romantic Literature by Graham Sellers, John Kessenich
Cover of the book How to sell with NLP by Graham Sellers, John Kessenich
Cover of the book Java Coding Guidelines by Graham Sellers, John Kessenich
Cover of the book How to Manage Stress by Graham Sellers, John Kessenich
Cover of the book The iMovie '11 Project Book by Graham Sellers, John Kessenich
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy