Author: | Sara Maria | ISBN: | 9781486429868 |
Publisher: | Emereo Publishing | Publication: | October 24, 2012 |
Imprint: | Emereo Publishing | Language: | English |
Author: | Sara Maria |
ISBN: | 9781486429868 |
Publisher: | Emereo Publishing |
Publication: | October 24, 2012 |
Imprint: | Emereo Publishing |
Language: | English |
Here's part of the content - you would like to know it all? Delve into this book today!..... : All processing is done on the console itself, the output of which can be displayed either on a TV, the controller, or both simultaneously; however, the screen only supports single touch, not multitouch, going against a popular trend across the technology industry, and, at the time of unveiling, the system only supported output to one tablet controller at a time, though Nintendo is reportedly looking into allowing for such functionality in the final version of the hardware.
... On July 5, 2011, when asked about whether or not the Wii U was going to support 3D, Iwata told San Jose Mercury News, If you are going to connect Wii U with a home TV capable of displaying 3-D images, technologically, yes, it is going to be possible, but that's not the area we are focusing on.
...The controller features an accelerometer, gyroscope, camera, dual analog sticks, a built-in microphone, and supports near field communication (which can be used for, among other uses, figurines that can interact with the console and wireless credit card payments with compatible cards).
...However, despite the Wii's general compatibility with Nintendo GameCube games, the Wii U will not be compatible with GameCube discs or accessories, although Nintendo has stated that some GameCube games will be available as Virtual Console titles through the Wii U's eShop.
There is absolutely nothing that isn't thoroughly covered in the book. It is straightforward, and does an excellent job of explaining all about Wii U in key topics and material. There is no reason to invest in any other materials to learn about Wii U. You'll understand it all.
Inside the Guide: Wii U, eDRAM, Darksiders II, D-pad, Classic Controller, Bayonetta 2, Batman: Arkham City, Backward compatibility, Assassin's Creed III, Analog stick, 45 nanometer, 2013 in video gaming, 2012 in video gaming, 2010s in video gaming, 1080p
Here's part of the content - you would like to know it all? Delve into this book today!..... : All processing is done on the console itself, the output of which can be displayed either on a TV, the controller, or both simultaneously; however, the screen only supports single touch, not multitouch, going against a popular trend across the technology industry, and, at the time of unveiling, the system only supported output to one tablet controller at a time, though Nintendo is reportedly looking into allowing for such functionality in the final version of the hardware.
... On July 5, 2011, when asked about whether or not the Wii U was going to support 3D, Iwata told San Jose Mercury News, If you are going to connect Wii U with a home TV capable of displaying 3-D images, technologically, yes, it is going to be possible, but that's not the area we are focusing on.
...The controller features an accelerometer, gyroscope, camera, dual analog sticks, a built-in microphone, and supports near field communication (which can be used for, among other uses, figurines that can interact with the console and wireless credit card payments with compatible cards).
...However, despite the Wii's general compatibility with Nintendo GameCube games, the Wii U will not be compatible with GameCube discs or accessories, although Nintendo has stated that some GameCube games will be available as Virtual Console titles through the Wii U's eShop.
There is absolutely nothing that isn't thoroughly covered in the book. It is straightforward, and does an excellent job of explaining all about Wii U in key topics and material. There is no reason to invest in any other materials to learn about Wii U. You'll understand it all.
Inside the Guide: Wii U, eDRAM, Darksiders II, D-pad, Classic Controller, Bayonetta 2, Batman: Arkham City, Backward compatibility, Assassin's Creed III, Analog stick, 45 nanometer, 2013 in video gaming, 2012 in video gaming, 2010s in video gaming, 1080p