XNA Game Studio 4.0 Programming

Developing for Windows Phone 7 and Xbox 360

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics
Cover of the book XNA Game Studio 4.0 Programming by Tom Miller, Dean Johnson, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Tom Miller, Dean Johnson ISBN: 9780132620130
Publisher: Pearson Education Publication: December 12, 2010
Imprint: Addison-Wesley Professional Language: English
Author: Tom Miller, Dean Johnson
ISBN: 9780132620130
Publisher: Pearson Education
Publication: December 12, 2010
Imprint: Addison-Wesley Professional
Language: English

Get Started Fast with XNA Game Studio 4.0–and Build Great Games for Both Windows® Phone 7 and Xbox 360®

 

This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won’t get anywhere else–including thorough coverage of new Windows Phone APIs for mobile game development.

 

You’ll quickly build simple games and get comfortable with Microsoft’s powerful XNA Game Studio 4.0 toolset. Next, you’ll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes

 

  • Downloading, installing, and getting started with XNA Game Studio 4
  • Building on capabilities provided in the default game template
  • Using 2D sprites, textures, sprite operations, blending, and SpriteFonts
  • Creating high-performance 3D graphics with XNA’s newly simplified APIs
  • Loading, generating, recording, and playing audio
  • Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs
  • Managing all types of XNA storage
  • Using avatars as characters in your games
  • Utilizing gamer types, player profiles, presence information, and other GamerServices
  • Supporting Xbox LIVE and networked games
  • Creating higher-level input systems that seamlessly manage cross-platform issues

 

From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.

 

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Get Started Fast with XNA Game Studio 4.0–and Build Great Games for Both Windows® Phone 7 and Xbox 360®

 

This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won’t get anywhere else–including thorough coverage of new Windows Phone APIs for mobile game development.

 

You’ll quickly build simple games and get comfortable with Microsoft’s powerful XNA Game Studio 4.0 toolset. Next, you’ll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes

 

 

From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.

 

More books from Pearson Education

Cover of the book How to Make Money Marketing Your Business with Tumblr by Tom Miller, Dean Johnson
Cover of the book Java in 24 Hours, Sams Teach Yourself (Covering Java 8) by Tom Miller, Dean Johnson
Cover of the book Microsoft Expression Design on Demand by Tom Miller, Dean Johnson
Cover of the book The Definitive Business Plan by Tom Miller, Dean Johnson
Cover of the book The Little Book of Big Management Theories by Tom Miller, Dean Johnson
Cover of the book Delivering the Promise of Your Brand by Tom Miller, Dean Johnson
Cover of the book The Official Ubuntu Server Book by Tom Miller, Dean Johnson
Cover of the book Expert Hadoop 2 Administration by Tom Miller, Dean Johnson
Cover of the book Shopper Intimacy by Tom Miller, Dean Johnson
Cover of the book Core Java, Volume I--Fundamentals: Eighth Edition by Tom Miller, Dean Johnson
Cover of the book Should You Take a Job with a Company That's Laying People Off? by Tom Miller, Dean Johnson
Cover of the book Social Networking for Promoting YOU as a Brand by Tom Miller, Dean Johnson
Cover of the book How to Make Money with Social Media by Tom Miller, Dean Johnson
Cover of the book Node.js, MongoDB and Angular Web Development by Tom Miller, Dean Johnson
Cover of the book SAFe 4.5 Distilled by Tom Miller, Dean Johnson
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy