XNA Game Studio 4.0 Programming

Developing for Windows Phone 7 and Xbox 360

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics
Cover of the book XNA Game Studio 4.0 Programming by Tom Miller, Dean Johnson, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Tom Miller, Dean Johnson ISBN: 9780132620130
Publisher: Pearson Education Publication: December 12, 2010
Imprint: Addison-Wesley Professional Language: English
Author: Tom Miller, Dean Johnson
ISBN: 9780132620130
Publisher: Pearson Education
Publication: December 12, 2010
Imprint: Addison-Wesley Professional
Language: English

Get Started Fast with XNA Game Studio 4.0–and Build Great Games for Both Windows® Phone 7 and Xbox 360®

 

This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won’t get anywhere else–including thorough coverage of new Windows Phone APIs for mobile game development.

 

You’ll quickly build simple games and get comfortable with Microsoft’s powerful XNA Game Studio 4.0 toolset. Next, you’ll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes

 

  • Downloading, installing, and getting started with XNA Game Studio 4
  • Building on capabilities provided in the default game template
  • Using 2D sprites, textures, sprite operations, blending, and SpriteFonts
  • Creating high-performance 3D graphics with XNA’s newly simplified APIs
  • Loading, generating, recording, and playing audio
  • Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs
  • Managing all types of XNA storage
  • Using avatars as characters in your games
  • Utilizing gamer types, player profiles, presence information, and other GamerServices
  • Supporting Xbox LIVE and networked games
  • Creating higher-level input systems that seamlessly manage cross-platform issues

 

From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.

 

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Get Started Fast with XNA Game Studio 4.0–and Build Great Games for Both Windows® Phone 7 and Xbox 360®

 

This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won’t get anywhere else–including thorough coverage of new Windows Phone APIs for mobile game development.

 

You’ll quickly build simple games and get comfortable with Microsoft’s powerful XNA Game Studio 4.0 toolset. Next, you’ll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes

 

 

From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.

 

More books from Pearson Education

Cover of the book Why Poverty Hurts Every One of Us by Tom Miller, Dean Johnson
Cover of the book I'm the Boss of Me by Tom Miller, Dean Johnson
Cover of the book Layer 2 VPN Architectures by Tom Miller, Dean Johnson
Cover of the book A Practical Guide to Linux Commands, Editors, and Shell Programming by Tom Miller, Dean Johnson
Cover of the book The Web Writer's Toolkit by Tom Miller, Dean Johnson
Cover of the book xUnit Test Patterns by Tom Miller, Dean Johnson
Cover of the book Liz Weston on Personal Finance (Collection) by Tom Miller, Dean Johnson
Cover of the book The Top 50 Management Dilemmas by Tom Miller, Dean Johnson
Cover of the book CCENT ICND1 100-101 Flash Cards and Exam Practice Pack by Tom Miller, Dean Johnson
Cover of the book Outsourcing by Tom Miller, Dean Johnson
Cover of the book Fundamentals of Action and Arcade Game Design by Tom Miller, Dean Johnson
Cover of the book Adaptive Software Development by Tom Miller, Dean Johnson
Cover of the book Timing Volatility by Tom Miller, Dean Johnson
Cover of the book Sams Teach Yourself iPhone Application Development in 24 Hours by Tom Miller, Dean Johnson
Cover of the book Programming for the Internet of Things by Tom Miller, Dean Johnson
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy