3D Graphics with XNA Game Studio 4.0

Nonfiction, Computers, Advanced Computing, Information Technology
Cover of the book 3D Graphics with XNA Game Studio 4.0 by Sean James, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Sean James ISBN: 9781849690058
Publisher: Packt Publishing Publication: December 14, 2010
Imprint: Packt Publishing Language: English
Author: Sean James
ISBN: 9781849690058
Publisher: Packt Publishing
Publication: December 14, 2010
Imprint: Packt Publishing
Language: English
This book is designed as a step-by-step tutorial that can be read through from beginning to end, with each chapter building on the last. Each section, however, can also be used as a reference for implementing various camera models, special effects, etc. The chapters are filled with illustrations, screenshots, and example code, and each chapter is based around the creation of one or more example projects. By the end of the first chapter you will have created the framework that is used and improved upon for the rest of the book, and by the end of the book you will have implemented dozens of special effects, camera types, lighting models and more using that framework. This book is mainly written for those who are familiar with object oriented programming and C# and who are interested in taking 3D graphics of their XNA games to the next level. This book will be useful as learning material for those who are new to graphics and for those who are looking to expand their toolset. Also, it can be used by game developers looking for an implementation guide or reference for effects or techniques they are already familiar with.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
This book is designed as a step-by-step tutorial that can be read through from beginning to end, with each chapter building on the last. Each section, however, can also be used as a reference for implementing various camera models, special effects, etc. The chapters are filled with illustrations, screenshots, and example code, and each chapter is based around the creation of one or more example projects. By the end of the first chapter you will have created the framework that is used and improved upon for the rest of the book, and by the end of the book you will have implemented dozens of special effects, camera types, lighting models and more using that framework. This book is mainly written for those who are familiar with object oriented programming and C# and who are interested in taking 3D graphics of their XNA games to the next level. This book will be useful as learning material for those who are new to graphics and for those who are looking to expand their toolset. Also, it can be used by game developers looking for an implementation guide or reference for effects or techniques they are already familiar with.

More books from Packt Publishing

Cover of the book Apache Mesos Cookbook by Sean James
Cover of the book Learning Python Design Patterns - Second Edition by Sean James
Cover of the book Puppet 2.7 Cookbook by Sean James
Cover of the book Unreal Engine: Game Development from A to Z by Sean James
Cover of the book Test-Driven Machine Learning by Sean James
Cover of the book Cloud Security Automation by Sean James
Cover of the book Learning NServiceBus Sagas by Sean James
Cover of the book Cassandra Design Patterns - Second Edition by Sean James
Cover of the book Java EE 8 Microservices by Sean James
Cover of the book Security Automation with Ansible 2 by Sean James
Cover of the book Swift 2 Cookbook by Sean James
Cover of the book Hyper-V Network Virtualization Cookbook by Sean James
Cover of the book Modern C++: Efficient and Scalable Application Development by Sean James
Cover of the book VMware View 5 Desktop Virtualization Solutions by Sean James
Cover of the book Linux Mint System Administrators Beginner's Guide by Sean James
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy