Gamification

Concepts, Methodologies, Tools, and Applications

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, General Computing
Big bigCover of Gamification

More books from IGI Global

bigCover of the book Handbook of Research on Transnational Higher Education by
bigCover of the book Furthering Higher Education Possibilities through Massive Open Online Courses by
bigCover of the book Handbook of Research on Individualism and Identity in the Globalized Digital Age by
bigCover of the book Social Network Analytics for Contemporary Business Organizations by
bigCover of the book Theory and Practice of Cryptography Solutions for Secure Information Systems by
bigCover of the book Identity, Sexuality, and Relationships among Emerging Adults in the Digital Age by
bigCover of the book Consumption Culture in Europe by
bigCover of the book Online Communities as Agents of Change and Social Movements by
bigCover of the book Machine Learning Techniques for Improved Business Analytics by
bigCover of the book Cases on Formal and Informal E-Learning Environments by
bigCover of the book Social E-Enterprise by
bigCover of the book Handbook of Research on School Violence in American K-12 Education by
bigCover of the book Emerging Research on Networked Multimedia Communication Systems by
bigCover of the book Sustainable Health and Long-Term Care Solutions for an Aging Population by
bigCover of the book Opportunities and Challenges for Tourism and Hospitality in the BRIC Nations by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy