Gender Divide and the Computer Game Industry

Nonfiction, Entertainment, Games, Video & Electronic, Social & Cultural Studies, Social Science, Gender Studies
Big bigCover of Gender Divide and the Computer Game Industry

More books from IGI Global

bigCover of the book Nanotechnology by
bigCover of the book Ethical Impact of Technological Advancements and Applications in Society by
bigCover of the book Key Challenges and Opportunities in Web Entrepreneurship by
bigCover of the book Valuing People and Technology in the Workplace by
bigCover of the book Social Media Marketing by
bigCover of the book Handbook of Research on Disaster Management and Contingency Planning in Modern Libraries by
bigCover of the book Cyber Security and Threats by
bigCover of the book Multinational Enterprise Management Strategies in Developing Countries by
bigCover of the book Technological Tools for Value-Based Sustainable Relationships in Health by
bigCover of the book Global Issues and Ethical Considerations in Human Enhancement Technologies by
bigCover of the book Handbook of Research on Mobility and Computing by
bigCover of the book Contemporary Ethical Issues in Engineering by
bigCover of the book Handbook of Research on Media Literacy in Higher Education Environments by
bigCover of the book Methodologies and Applications for Chemoinformatics and Chemical Engineering by
bigCover of the book Student-Teacher Interaction in Online Learning Environments by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy