Integrating Video Game Research and Practice in Library and Information Science

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games, Reference & Language, Reference
Big bigCover of Integrating Video Game Research and Practice in Library and Information Science

More books from IGI Global

bigCover of the book Exploring the Convergence of Big Data and the Internet of Things by
bigCover of the book Automated Enterprise Systems for Maximizing Business Performance by
bigCover of the book Software Development Techniques for Constructive Information Systems Design by
bigCover of the book Computational Solutions for Knowledge, Art, and Entertainment by
bigCover of the book Lean Six Sigma for Optimal System Performance in Manufacturing and Service Organizations by
bigCover of the book Handbook of Research on Security Considerations in Cloud Computing by
bigCover of the book Sustaining Power Resources through Energy Optimization and Engineering by
bigCover of the book Handbook of Research on Sustainable Development and Economics by
bigCover of the book Flipped Instruction by
bigCover of the book Handbook of Research on Didactic Strategies and Technologies for Education by
bigCover of the book Analyzing Workplace Arrogance and Organizational Effectiveness by
bigCover of the book Cloud Computing for Teaching and Learning by
bigCover of the book Handbook of Research on Leveraging Consumer Psychology for Effective Customer Engagement by
bigCover of the book Ubiquitous Positioning and Mobile Location-Based Services in Smart Phones by
bigCover of the book Technological Breakthroughs in Modern Wireless Sensor Applications by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy