Computer Programming category: 1109 books

Cover of Unity 2018 Shaders and Effects Cookbook

Unity 2018 Shaders and Effects Cookbook

Transform your game into a visually stunning masterpiece with over 70 recipes, 3rd Edition

by John P. Doran, Alan Zucconi
Language: English
Release Date: June 29, 2018

Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018 Key Features Learn the secrets of creating AAA quality shaders without writing long algorithms Master shader programming through easy-to-follow examples Create stunning visual effects...
Cover of Getting Started with .NET Gadgeteer

Getting Started with .NET Gadgeteer

Learn to Use This .NET Micro Framework-Powered Platform

by Simon Monk
Language: English
Release Date: May 7, 2012

Learn how to quickly build cool electronic gadgets with .NET Gadgeteer. With the easy-to-follow instructions in this guide, you’ll tackle five fascinating projects, using Microsoft’s rapid prototyping Gadgeteer platform. There’s no soldering involved—you simply plug in modules that make gadget-building...
Cover of Beginning 3D Game Development with Unity 4

Beginning 3D Game Development with Unity 4

All-in-one, multi-platform game development

by Sue Blackman
Language: English
Release Date: September 20, 2013

Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just...
Cover of iPhone Game Development

iPhone Game Development

Developing 2D & 3D games in Objective-C

by Paul Zirkle, Joe Hogue
Language: English
Release Date: January 25, 2010

What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone...
Cover of Learning AndEngine
by Martin Varga
Language: English
Release Date: September 10, 2014

If you are a beginner to AndEngine, or mobile game development in general, and you are looking for a simple way to start making games for Android, this book is for you. You should already know the basics of Java programming, but no previous game development experience is required.
Cover of Unity 2017 Game AI Programming - Third Edition

Unity 2017 Game AI Programming - Third Edition

Leverage the power of Artificial Intelligence to program smart entities for your games, 3rd Edition

by Raymundo Barrera
Language: English
Release Date: January 11, 2018

Use Unity 2017 to create fun and unbelievable AI entities in your games with A*, Fuzzy logic and NavMesh Key Features Explore the brand-new Unity 2017 features that makes implementing Artificial Intelligence in your game easier than ever Use fuzzy logic concepts in your AI decision-making to...
Cover of Arduino UNO WiFi Development Workshop
by Agus Kurniawan
Language: English
Release Date: October 15, 2016

This book helps you to get started with Arduino UNO WiFi board. It explores how to upload the sketch program over WiFi. The following is highlight topics in this book: * Setting up Development Environment * Sketch Programming * Working with SPI * Working with I2C * Working with Arduino Firmata * Arduino WiFi Networking * Arduino Programming over WiFi (OTA)
Cover of Arduino and Genuino 101 Development Workshop
by Agus Kurniawan
Language: English
Release Date: March 1, 2016

Intel has released Intel Curie which deployed on Arduino and Genuino 101. This book helps you to get started with Arduino and Genuino 101 development using Sketch. The following is highlight topics: * Setting up Development Environment * Sketch Programming: Digital and Analog I/O * Working with SPI...
Cover of Programming the Mobile Web

Programming the Mobile Web

Reaching Users on iPhone, Android, BlackBerry, Windows Phone, and more

by Maximiliano Firtman
Language: English
Release Date: March 18, 2013

With the second edition of this popular book, you’ll learn how to build HTML5 and CSS3-based apps that access geolocation, accelerometer, multi-touch screens, offline storage, and other features in today’s smartphones, tablets, and feature phones. The market for mobile apps continues to evolve...
Cover of Processing for Android

Processing for Android

Create Mobile, Sensor-Aware, and VR Applications Using Processing

by Andrés Colubri
Language: English
Release Date: November 2, 2017

Learn how to use the Processing programming language and environment to create Android applications with ease. This book covers the basics of the Processing language, allowing users to effectively program interactive graphics in 2D and 3D. It  also details the application of these techniques to different...
Cover of Unit Test Frameworks

Unit Test Frameworks

Tools for High-Quality Software Development

by Paul Hamill
Language: English
Release Date: November 2, 2004

Unit test frameworks are a key element of popular development methodologies such as eXtreme Programming (XP) and Agile Development. But unit testing has moved far beyond eXtreme Programming; it is now common in many different types of application development. Unit tests help ensure low-level code...
Cover of Cracking Codes with Python

Cracking Codes with Python

An Introduction to Building and Breaking Ciphers

by Al Sweigart
Language: English
Release Date: January 23, 2018

Learn how to program in Python while making and breaking ciphers—algorithms used to create and send secret messages! After a crash course in Python programming basics, you’ll learn to make, test, and hack programs that encrypt text with classical ciphers like the transposition cipher and...
Cover of Arduino Essentials
by Francis Perea
Language: English
Release Date: February 24, 2015

If you are a hobbyist who wants to develop projects based on Arduino as the main microcontroller platform or an engineer interested in finding out what the Arduino platform offers, then this book is ideal for you. Some prior knowledge of the C programming language is required.
Cover of Getting Started with Flex 3

Getting Started with Flex 3

An Adobe Developer Library Pocket Guide for Developers

by Jack D. Herrington, Emily Kim, Adobe Development Team
Language: English
Release Date: June 24, 2008

Discover how easy RIA development can be with this one-of-a-kind handbook from the Adobe Developer Library. Several clear, step-by-step mini-tutorials teach you about web services, event handling, designing user interfaces with reusable components, and more. After finishing this guide, you'll be able...
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