Game Programming Graphics category: 809 books

Cover of Introduction to Game Physics with Box2D
by Ian Parberry
Language: English
Release Date: September 29, 2017

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video...
Cover of Realm of Racket

Realm of Racket

Learn to Program, One Game at a Time!

by Matthias Felleisen, David Van Horn, Northeastern University Students
Language: English
Release Date: June 13, 2013

Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In...
Cover of Creating the Art of the Game
by Matthew Omernick
Language: English
Release Date: March 24, 2004

The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll...
Cover of Unreal Engine Game Development Blueprints
by Nicola Valcasara
Language: English
Release Date: September 21, 2016

Discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions About This Book Understand what a Blueprint is and how to create a complex visual scripting code Discover the infinite possibilities that Unreal Engine offers, and understand...
Cover of Game Audio Development with Unity 5.X
by Micheal Lanham
Language: English
Release Date: June 30, 2017

Create quality game audio with new features and tools built for UnityAbout This BookExplore the basics of audio development in Unity to create spatial sound, mixing, effects, composition, adaptive audio and more.Leverage the Audio Mixer of Unity 5.x to create blockbuster sound and music for your...
Cover of Unity From Zero to Proficiency (Beginner): a step-by-step guide to coding your first game with Unity
by Patrick Felicia
Language: English
Release Date: March 28, 2019

Why this book can help you to get started with Game Development Creating your own game can be very intimidating at the start, and quite often, regardless of your experience with games, it is sometimes difficult to find the time and motivation to get over the first barriers and to get started. Often,...
Cover of Unity 2018 Artificial Intelligence Cookbook

Unity 2018 Artificial Intelligence Cookbook

Over 90 recipes to build and customize AI entities for your games with Unity, 2nd Edition

by Jorge Palacios
Language: English
Release Date: August 28, 2018

Explore various recipes to build games using popular artificial intelligence techniques and algorithms such as Navmesh navigation A*, DFS, and UCB1 Key Features Explore different algorithms for creating decision-making agents that go beyond simple behaviors and movement Discover the latest features...
Cover of Hands-On Game Development Patterns with Unity 2019

Hands-On Game Development Patterns with Unity 2019

Create engaging games by using industry-standard design patterns with C#

by David Baron
Language: English
Release Date: March 29, 2019

Write maintainable, fault-tolerant, and cleaner game codes by understanding the standard development patterns and battle-tested practices. Key Features Gain expertise in Industry Standard design patterns. Get your hands on popular patterns such as Observer, Singleton, State, and Factory. Leverage...
Cover of OUYA Game Development by Example Beginner's Guide
by Jack Donovan
Language: English
Release Date: May 20, 2014

"OUYA Game Development by Example" consists of different game application examples. No prior experience with programming is required. You will learn everything from scratch and will have an organized flow of information specifically designed for complete beginners. Using this book, you can...
Cover of Unity 5.x By Example
by Alan Thorn
Language: English
Release Date: March 23, 2016

An example-based practical guide to get you up and running with Unity 5.x About This Book The most updated resource on Unity 5.x with comprehensive discussion on all the new features of Unity 5.x Understand the core concepts surrounding Unity5 game development with this power-packed hands-on...
Cover of Hands-On Artificial Intelligence with Unreal Engine

Hands-On Artificial Intelligence with Unreal Engine

Everything you want to know about Game AI using Blueprints or C++

by Francesco Sapio
Language: English
Release Date: April 25, 2019

Learn to build intelligent and responsive Non-Player Characters for your games with Unreal Engine Game AI. Key Features Understand the built-in AI systems in Unreal Engine for building intelligent games Leverage the power of Unreal Engine 4 programming to create game AI that focuses on motion,...
Cover of Practical Video Game Bots

Practical Video Game Bots

Automating Game Processes using C++, Python, and AutoIt

by Ilya Shpigor
Language: English
Release Date: August 21, 2018

Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order...
Cover of Beginning RPG Maker MV
by Darrin Perez
Language: English
Release Date: June 17, 2016

Create your very own role playing game using the RPG Maker MV game development engine. You'll go through tutorials and exercises that will take you from installing the software to putting the final touches upon your first project. Beginning RPG Maker MV has been designed with the complete beginner...
Cover of Algorithms for Image Processing and Computer Vision
by J. R. Parker
Language: English
Release Date: November 29, 2010

A cookbook of algorithms for common image processing applications Thanks to advances in computer hardware and software, algorithms have been developed that support sophisticated image processing without requiring an extensive background in mathematics. This bestselling book has been fully updated...
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