Chris Dickinson: 5 books

Book cover of Unity 5 Game Optimization
by Chris Dickinson
Language: English
Release Date: June 3, 2016

Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine About This Book Optimize CPU cycles, memory usage, and GPU throughput for any Unity3D application Master optimization techniques across all Unity Engine features including...
Book cover of Unity 5: Learning C# by Developing Games
by Greg Lukosek, John P. Doran, Chris Dickinson
Language: English
Release Date: August 31, 2016

Explore every nook and cranny of Unity 5 to turn your imaginations into reality About This Book Demystify the C# programming language in Unity 5.x. Unleash the power of Unity to create a wide variety of projects in numerous genres and formats. Master the art of optimization for Unity 5.x applications...
Book cover of Unity 2017 Game Optimization - Second Edition
by Chris Dickinson
Language: English
Release Date: November 22, 2017

Master a series of performance-enhancing coding techniques and methods that help them improve the performance of their Unity3D applications About This Book Discover features and techniques to optimize Unity Engine's CPU cycles, memory usage, and the GPU throughput of any application Explore multiple...
Book cover of Learning Game Physics with Bullet Physics and OpenGL
by Chris Dickinson
Language: English
Release Date: October 25, 2013

A comprehensive set of straight-forward, easy-to-follow tutorials in OpenGL and Bullet Physics that will teach you how modern game physics and 3D graphics work.If you're a beginner or intermediate programmer with a basic understanding of 3D mathematics, and you want a stronger foundation in 3D graphics...
Book cover of Language and Computers
by Markus Dickinson, Chris Brew, Detmar Meurers
Language: English
Release Date: August 20, 2012

Language and Computers introduces students to the fundamentals of how computers are used to represent, process, and organize textual and spoken information. Concepts are grounded in real-world examples familiar to students’ experiences of using language and computers in everyday life. A real-world...
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