Learning Game Physics with Bullet Physics and OpenGL

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Application Software, Computer Graphics
Cover of the book Learning Game Physics with Bullet Physics and OpenGL by Chris Dickinson, Packt Publishing
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Author: Chris Dickinson ISBN: 9781783281886
Publisher: Packt Publishing Publication: October 25, 2013
Imprint: Packt Publishing Language: English
Author: Chris Dickinson
ISBN: 9781783281886
Publisher: Packt Publishing
Publication: October 25, 2013
Imprint: Packt Publishing
Language: English
A comprehensive set of straight-forward, easy-to-follow tutorials in OpenGL and Bullet Physics that will teach you how modern game physics and 3D graphics work.If you're a beginner or intermediate programmer with a basic understanding of 3D mathematics, and you want a stronger foundation in 3D graphics and physics, then this book is perfect for you! You'll even learn some of the fundamental concepts in 3D mathematics and software design that lies beneath them both, discovering some techniques and tricks in graphics and physics that you can use in any game development project.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
A comprehensive set of straight-forward, easy-to-follow tutorials in OpenGL and Bullet Physics that will teach you how modern game physics and 3D graphics work.If you're a beginner or intermediate programmer with a basic understanding of 3D mathematics, and you want a stronger foundation in 3D graphics and physics, then this book is perfect for you! You'll even learn some of the fundamental concepts in 3D mathematics and software design that lies beneath them both, discovering some techniques and tricks in graphics and physics that you can use in any game development project.

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