Learning Game Physics with Bullet Physics and OpenGL

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Application Software, Computer Graphics
Cover of the book Learning Game Physics with Bullet Physics and OpenGL by Chris Dickinson, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Chris Dickinson ISBN: 9781783281886
Publisher: Packt Publishing Publication: October 25, 2013
Imprint: Packt Publishing Language: English
Author: Chris Dickinson
ISBN: 9781783281886
Publisher: Packt Publishing
Publication: October 25, 2013
Imprint: Packt Publishing
Language: English
A comprehensive set of straight-forward, easy-to-follow tutorials in OpenGL and Bullet Physics that will teach you how modern game physics and 3D graphics work.If you're a beginner or intermediate programmer with a basic understanding of 3D mathematics, and you want a stronger foundation in 3D graphics and physics, then this book is perfect for you! You'll even learn some of the fundamental concepts in 3D mathematics and software design that lies beneath them both, discovering some techniques and tricks in graphics and physics that you can use in any game development project.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
A comprehensive set of straight-forward, easy-to-follow tutorials in OpenGL and Bullet Physics that will teach you how modern game physics and 3D graphics work.If you're a beginner or intermediate programmer with a basic understanding of 3D mathematics, and you want a stronger foundation in 3D graphics and physics, then this book is perfect for you! You'll even learn some of the fundamental concepts in 3D mathematics and software design that lies beneath them both, discovering some techniques and tricks in graphics and physics that you can use in any game development project.

More books from Packt Publishing

Cover of the book Google Web Toolkit 2 Application Development Cookbook by Chris Dickinson
Cover of the book Developing Mobile Games with MOAI SDK by Chris Dickinson
Cover of the book Learning AWS Lumberyard Game Development by Chris Dickinson
Cover of the book App Inventor 2 Essentials by Chris Dickinson
Cover of the book Tkinter GUI Application Development Cookbook by Chris Dickinson
Cover of the book Learning iOS UI Development by Chris Dickinson
Cover of the book PostGIS Essentials by Chris Dickinson
Cover of the book Discovering Business Intelligence Using MicroStrategy 9 by Chris Dickinson
Cover of the book Mastering Blockchain by Chris Dickinson
Cover of the book Game Programming Using Qt: Beginner's Guide by Chris Dickinson
Cover of the book Boost.Asio C++ Network Programming by Chris Dickinson
Cover of the book Oracle 11g Anti-hacker's Cookbook by Chris Dickinson
Cover of the book WS-BPEL 2.0 for SOA Composite Applications with Oracle SOA Suite 11g by Chris Dickinson
Cover of the book Mastering System Center Configuration Manager by Chris Dickinson
Cover of the book Microsoft SQL Azure Enterprise Application Development by Chris Dickinson
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy