Character Modeling with Maya and ZBrush

Professional polygonal modeling techniques

Nonfiction, Art & Architecture, General Art
Cover of the book Character Modeling with Maya and ZBrush by Jason Patnode, CRC Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Jason Patnode ISBN: 9781136141812
Publisher: CRC Press Publication: August 6, 2012
Imprint: Routledge Language: English
Author: Jason Patnode
ISBN: 9781136141812
Publisher: CRC Press
Publication: August 6, 2012
Imprint: Routledge
Language: English

Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.

Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.

You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.

Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.

You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel

More books from CRC Press

Cover of the book Financial Feasibility Studies for Property Development by Jason Patnode
Cover of the book Nanoelectronic Device Applications Handbook by Jason Patnode
Cover of the book Switching Power Converters by Jason Patnode
Cover of the book Managing Knowledge in the Construction Industry by Jason Patnode
Cover of the book Experimental Hydraulics: Methods, Instrumentation, Data Processing and Management by Jason Patnode
Cover of the book Light Harvesting in Photosynthesis by Jason Patnode
Cover of the book Ideas for the Animated Short by Jason Patnode
Cover of the book Cassava in Food, Feed and Industry by Jason Patnode
Cover of the book Sustainable Water Treatment by Jason Patnode
Cover of the book Probability, Random Signals, and Statistics by Jason Patnode
Cover of the book Engineering Fundamentals by Jason Patnode
Cover of the book Damping of Vibrations by Jason Patnode
Cover of the book Modern Control Engineering by Jason Patnode
Cover of the book Genetic Algorithms for Pattern Recognition by Jason Patnode
Cover of the book Procedure-Related Cancer Pain In Children by Jason Patnode
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy