Character Modeling with Maya and ZBrush

Professional polygonal modeling techniques

Nonfiction, Art & Architecture, General Art
Cover of the book Character Modeling with Maya and ZBrush by Jason Patnode, CRC Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Jason Patnode ISBN: 9781136141812
Publisher: CRC Press Publication: August 6, 2012
Imprint: Routledge Language: English
Author: Jason Patnode
ISBN: 9781136141812
Publisher: CRC Press
Publication: August 6, 2012
Imprint: Routledge
Language: English

Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.

Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.

You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.

Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.

You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel

More books from CRC Press

Cover of the book Goodness-of-Fit-Techniques by Jason Patnode
Cover of the book Safety Cases and Safety Reports by Jason Patnode
Cover of the book Housing and Asthma by Jason Patnode
Cover of the book Macrocognition in Teams by Jason Patnode
Cover of the book Alcohol Interactions with Drugs and Chemicals by Jason Patnode
Cover of the book Flight Stress by Jason Patnode
Cover of the book International Directory of Building Research Information and Development Organizations by Jason Patnode
Cover of the book On the Death of a Child by Jason Patnode
Cover of the book The Business Occupier's Handbook by Jason Patnode
Cover of the book Health Promotion in Disease Outbreaks and Health Emergencies by Jason Patnode
Cover of the book Handbook of Eicosanoids (1987) by Jason Patnode
Cover of the book Spintronics Handbook, Second Edition: Spin Transport and Magnetism by Jason Patnode
Cover of the book Advanced DC/AC Inverters by Jason Patnode
Cover of the book Automotive Technician Training: Entry Level 3 by Jason Patnode
Cover of the book Treating Common Diseases by Jason Patnode
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy